游戲設(shè)計(jì)夢(mèng)工廠 版權(quán)信息
- ISBN:9787121284663
- 條形碼:9787121284663 ; 978-7-121-28466-3
- 裝幀:暫無(wú)
- 冊(cè)數(shù):暫無(wú)
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游戲設(shè)計(jì)夢(mèng)工廠 本書(shū)特色
游戲設(shè)計(jì)夢(mèng)工廠》是南加州大學(xué)游戲設(shè)計(jì)系主任的經(jīng)典著作。作為一本將現(xiàn)代游戲工業(yè)與先進(jìn)教學(xué)體系完美融合的書(shū)籍,通過(guò)本書(shū)你將學(xué)會(huì)驅(qū)動(dòng)式練習(xí),不需要編程或藝術(shù)專業(yè)知識(shí)就可以按部就班地完成真實(shí)游戲的設(shè)計(jì)。本書(shū)內(nèi)容全面、受眾較廣,既清晰而系統(tǒng)地介紹了實(shí)用的游戲設(shè)計(jì)創(chuàng)作過(guò)程,又細(xì)致講解了工作原型、游戲測(cè)試,以及修改游戲設(shè)計(jì)時(shí)屢試不爽的方法和工具,為你提供了提升游戲設(shè)計(jì)技藝、壯大游戲事業(yè)的各方面基礎(chǔ)。
游戲設(shè)計(jì)夢(mèng)工廠 內(nèi)容簡(jiǎn)介
√ 你可以通過(guò)《游戲設(shè)計(jì)夢(mèng)工廠》這本書(shū)中的練習(xí)來(lái)學(xué)習(xí)游戲設(shè)計(jì),既不需要懂編程,也不需要美術(shù)的造詣! tracy fullerton通過(guò)對(duì)游戲設(shè)計(jì)中的正規(guī)、戲劇和動(dòng)態(tài)系統(tǒng)清晰易懂的分析,揭開(kāi)了游戲創(chuàng)造過(guò)程的神秘面紗。通過(guò)經(jīng)典游戲的案例、游戲設(shè)計(jì)技巧的圖解以及精心挑選的練習(xí),這本書(shū)給予你創(chuàng)造引人入勝的游戲所需要的一切技巧和工具! 《游戲設(shè)計(jì)夢(mèng)工廠》讓你去制作原型、測(cè)試游戲,并通過(guò)久經(jīng)考驗(yàn)的方法和工具來(lái)改進(jìn)你自己的游戲。這些技巧會(huì)給你的職業(yè)生涯打好基礎(chǔ),無(wú)論你的方向是游戲設(shè)計(jì)、制作、編程或是視覺(jué)設(shè)計(jì)。
游戲設(shè)計(jì)夢(mèng)工廠 目錄
第 1 章 游戲設(shè)計(jì)師的角色 ························································································3和玩家站在同一陣營(yíng)··································································································3熱情和技巧··············································································································6以玩法為核心的設(shè)計(jì)流程···························································································12你應(yīng)該知道的設(shè)計(jì)師 ·······························································································14迭代設(shè)計(jì)過(guò)程 ········································································································18為革新而設(shè)計(jì)··········································································································24總結(jié)······················································································································24設(shè)計(jì)師視角:christina norman ···········································································25設(shè)計(jì)師視角:warren spector ············································································28擴(kuò)展閱讀···············································································································30章末筆記···············································································································30第 2 章 游戲的結(jié)構(gòu)·································································································31《釣魚(yú)》和《雷神之錘》···························································································31讓玩家投入·············································································································39什么是謎題? ········································································································40這部分的總結(jié)··········································································································47定義游戲················································································································48超越定義················································································································49總結(jié)······················································································································51設(shè)計(jì)師視角:jane mcgonigal ···················································································52設(shè)計(jì)師視角:randy smith ·······················································································55擴(kuò)展閱讀················································································································57章末筆記················································································································57第 3 章 使用正規(guī)元素······························································································58玩家······················································································································58有說(shuō)服力的游戲 ·····································································································66目標(biāo)······················································································································69操作······················································································································75規(guī)則······················································································································77資源······················································································································81沖突······················································································································87邊界······················································································································88結(jié)果······················································································································90總結(jié)······················································································································91設(shè)計(jì)師視角:tim letourneau ······································
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游戲設(shè)計(jì)夢(mèng)工廠 相關(guān)資料
《游戲設(shè)計(jì)夢(mèng)工廠》真的是一本很棒的書(shū)!我覺(jué)得它無(wú)論對(duì)初學(xué)者還是對(duì)稍微進(jìn)階的游戲教育者來(lái)說(shuō),都是一本實(shí)實(shí)在在的好教材。最新的這一版對(duì)任何類型的游戲設(shè)計(jì)師來(lái)說(shuō)都很有意義,并能啟發(fā)靈感!猺ichard lemachand, 南加州大學(xué)電影學(xué)院互動(dòng)媒體及游戲系現(xiàn)在是發(fā)行新版本的最好時(shí)機(jī)。這本書(shū)里加入的新元素是非常重要的案例,但無(wú)論怎樣,這本書(shū)都是偉大的:一本以玩家為中心的游戲設(shè)計(jì)指導(dǎo)!猚olleen macklin, parsons設(shè)計(jì)學(xué)院,副教授tracy fullerton的《游戲設(shè)計(jì)夢(mèng)工廠》幾乎覆蓋了所有游戲設(shè)計(jì)師(或想成為游戲設(shè)計(jì)師的人)所需要了解的知識(shí)。她談了游戲理論、概念、原型制作、游戲測(cè)試和游戲調(diào)整,以及如何成為職業(yè)的游戲設(shè)計(jì)師,如何做好這樣的工作。當(dāng)我開(kāi)始思考在德州大學(xué)奧斯丁分校的游戲設(shè)計(jì)課程時(shí),我知道這是一本我必須要用的書(shū)。——warren spector,德州大學(xué)奧斯丁分校,denius-sams游戲設(shè)計(jì)學(xué)院主任中國(guó)的游戲開(kāi)發(fā)者從來(lái)不缺乏做出偉大經(jīng)典產(chǎn)品的夢(mèng)想與情懷,而是缺乏通向她的道路。我很感謝這本書(shū)所揭示的先進(jìn)設(shè)計(jì)理念,大幅加速了我的認(rèn)知積累過(guò)程。她豐富的營(yíng)養(yǎng)價(jià)值相信定會(huì)對(duì)你也有所裨益!惸 墨麟游戲首席產(chǎn)品官
游戲設(shè)計(jì)夢(mèng)工廠 作者簡(jiǎn)介
Tracy Fullerton是一位飽受贊譽(yù)的游戲設(shè)計(jì)師和教育者,她的從業(yè)經(jīng)驗(yàn)超過(guò)十五年。她在近期贏得了IndieCade 2013的Trailblazer獎(jiǎng),這是對(duì)她在獨(dú)立游戲社區(qū)中的突出貢獻(xiàn)的嘉獎(jiǎng)。Tracy是南加州大學(xué)電影學(xué)院互動(dòng)媒體及游戲系的主任和教授,這個(gè)專業(yè)在普林斯頓的北美游戲設(shè)計(jì)專業(yè)排行榜上高居第一。