游戲設計夢工廠 版權信息
- ISBN:9787121284663
- 條形碼:9787121284663 ; 978-7-121-28466-3
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游戲設計夢工廠 本書特色
游戲設計夢工廠》是南加州大學游戲設計系主任的經典著作。作為一本將現代游戲工業與先進教學體系完美融合的書籍,通過本書你將學會驅動式練習,不需要編程或藝術專業知識就可以按部就班地完成真實游戲的設計。本書內容全面、受眾較廣,既清晰而系統地介紹了實用的游戲設計創作過程,又細致講解了工作原型、游戲測試,以及修改游戲設計時屢試不爽的方法和工具,為你提供了提升游戲設計技藝、壯大游戲事業的各方面基礎。
游戲設計夢工廠 內容簡介
√ 你可以通過《游戲設計夢工廠》這本書中的練習來學習游戲設計,既不需要懂編程,也不需要美術的造詣。√ tracy fullerton通過對游戲設計中的正規、戲劇和動態系統清晰易懂的分析,揭開了游戲創造過程的神秘面紗。通過經典游戲的案例、游戲設計技巧的圖解以及精心挑選的練習,這本書給予你創造引人入勝的游戲所需要的一切技巧和工具。√ 《游戲設計夢工廠》讓你去制作原型、測試游戲,并通過久經考驗的方法和工具來改進你自己的游戲。這些技巧會給你的職業生涯打好基礎,無論你的方向是游戲設計、制作、編程或是視覺設計。
游戲設計夢工廠 目錄
第 1 章 游戲設計師的角色 ························································································3和玩家站在同一陣營··································································································3熱情和技巧··············································································································6以玩法為核心的設計流程···························································································12你應該知道的設計師 ·······························································································14迭代設計過程 ········································································································18為革新而設計··········································································································24總結······················································································································24設計師視角:christina norman ···········································································25設計師視角:warren spector ············································································28擴展閱讀···············································································································30章末筆記···············································································································30第 2 章 游戲的結構·································································································31《釣魚》和《雷神之錘》···························································································31讓玩家投入·············································································································39什么是謎題? ········································································································40這部分的總結··········································································································47定義游戲················································································································48超越定義················································································································49總結······················································································································51設計師視角:jane mcgonigal ···················································································52設計師視角:randy smith ·······················································································55擴展閱讀················································································································57章末筆記················································································································57第 3 章 使用正規元素······························································································58玩家······················································································································58有說服力的游戲 ·····································································································66目標······················································································································69操作······················································································································75規則······················································································································77資源······················································································································81沖突······················································································································87邊界······················································································································88結果······················································································································90總結······················································································································91設計師視角:tim letourneau ······································
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游戲設計夢工廠 相關資料
《游戲設計夢工廠》真的是一本很棒的書!我覺得它無論對初學者還是對稍微進階的游戲教育者來說,都是一本實實在在的好教材。最新的這一版對任何類型的游戲設計師來說都很有意義,并能啟發靈感。——richard lemachand, 南加州大學電影學院互動媒體及游戲系現在是發行新版本的最好時機。這本書里加入的新元素是非常重要的案例,但無論怎樣,這本書都是偉大的:一本以玩家為中心的游戲設計指導。——colleen macklin, parsons設計學院,副教授tracy fullerton的《游戲設計夢工廠》幾乎覆蓋了所有游戲設計師(或想成為游戲設計師的人)所需要了解的知識。她談了游戲理論、概念、原型制作、游戲測試和游戲調整,以及如何成為職業的游戲設計師,如何做好這樣的工作。當我開始思考在德州大學奧斯丁分校的游戲設計課程時,我知道這是一本我必須要用的書。——warren spector,德州大學奧斯丁分校,denius-sams游戲設計學院主任中國的游戲開發者從來不缺乏做出偉大經典產品的夢想與情懷,而是缺乏通向她的道路。我很感謝這本書所揭示的先進設計理念,大幅加速了我的認知積累過程。她豐富的營養價值相信定會對你也有所裨益。——陳默 墨麟游戲首席產品官
游戲設計夢工廠 作者簡介
Tracy Fullerton是一位飽受贊譽的游戲設計師和教育者,她的從業經驗超過十五年。她在近期贏得了IndieCade 2013的Trailblazer獎,這是對她在獨立游戲社區中的突出貢獻的嘉獎。Tracy是南加州大學電影學院互動媒體及游戲系的主任和教授,這個專業在普林斯頓的北美游戲設計專業排行榜上高居第一。