UNREAL ENGINE 5建模與渲染實(shí)戰(zhàn)(微課版) 版權(quán)信息
- ISBN:9787115655257
- 條形碼:9787115655257 ; 978-7-115-65525-7
- 裝幀:平裝-膠訂
- 冊(cè)數(shù):暫無(wú)
- 重量:暫無(wú)
- 所屬分類:>
UNREAL ENGINE 5建模與渲染實(shí)戰(zhàn)(微課版) 本書特色
1. 本書面向Unreal Engine 5建模與渲染初學(xué)者,將知識(shí)點(diǎn)與案例相融合,囊括Unreal Engine前沿技術(shù),加入了一定的AI相關(guān)內(nèi)容,幫助讀者從0基礎(chǔ)到入門。
2. 本書案例豐富、新穎且富有特色,融入企業(yè)項(xiàng)目元素,具有課堂練習(xí)、實(shí)操案例、綜合案例等多種形式,多層次、全方面契合教師教學(xué)需求。
3. 本書配套資源豐富,所有案例都可掃碼觀看視頻講解,對(duì)重點(diǎn)難點(diǎn)部分進(jìn)行詳細(xì)解答,還提供微課視頻、源代碼、案例素材、PPT課件等資源
UNREAL ENGINE 5建模與渲染實(shí)戰(zhàn)(微課版) 內(nèi)容簡(jiǎn)介
本書通過(guò)詳細(xì)講解和實(shí)踐案例,幫助讀者掌握如何使用Rhino軟件進(jìn)行產(chǎn)品建模,并利用Keyshot渲染軟件將設(shè)計(jì)成果以逼真的效果展示出來(lái)。本書共分為10章。第1章到第4章介紹Rhino的基礎(chǔ)運(yùn)用、Rhino軟件中線、曲面和體的創(chuàng)建與編輯工具,第6章到第9章引入Keyshot渲染軟件的使用,第5章和第10章是綜合案例練習(xí),通過(guò)講解吸塵器、投影儀和小恐龍故事機(jī)的建模和渲染案例,進(jìn)一步幫助讀者鞏固所學(xué)的知識(shí),掌握實(shí)際項(xiàng)目中的應(yīng)用技巧。 本書可作為普通高等院校數(shù)字媒體、工業(yè)設(shè)計(jì)、產(chǎn)品設(shè)計(jì)、機(jī)電、汽車等專業(yè)的計(jì)算機(jī)輔助繪圖課程教材,也可作為廣大工程技術(shù)人員及計(jì)算機(jī)愛(ài)好者的自學(xué)用書。
UNREAL ENGINE 5建模與渲染實(shí)戰(zhàn)(微課版) 目錄
第 1 章 Unreal Engine 基礎(chǔ)入門1.1 走近Unreal Engine............................ 21.1.1 Unreal Engine 5的特點(diǎn) ..................21.1.2 Unreal Engine的應(yīng)用領(lǐng)域 ..............41.1.3 Unreal Engine地編師 .....................61.2 Unreal Engine創(chuàng)建工程詳解............... 71.2.1 Unreal Engine創(chuàng)建工程文件...........7第 1 章 Unreal Engine 基礎(chǔ)入門1.1 走近Unreal Engine............................ 21.1.1 Unreal Engine 5的特點(diǎn) ..................21.1.2 Unreal Engine的應(yīng)用領(lǐng)域 ..............41.1.3 Unreal Engine地編師 .....................61.2 Unreal Engine創(chuàng)建工程詳解............... 71.2.1 Unreal Engine創(chuàng)建工程文件...........71.2.2 Unreal Engine文件目錄詳解...........81.3 Unreal Engine用戶操作界面............... 91.3.1 Unreal Engine初始狀態(tài)..................91.3.2 主編輯器窗口.................................101.3.3 工具欄 ...........................................101.3.4 添加【世界場(chǎng)景設(shè)置】.....................111.3.5 【大綱】窗格...................................121.3.6 【細(xì)節(jié)】選項(xiàng)卡 ...............................121.4 Unreal Engine視口操作 ................... 131.4.1 調(diào)整視角........................................131.4.2 攝像機(jī)移動(dòng)速度調(diào)整.......................141.4.3 視口工具欄 ....................................141.4.4 世界坐標(biāo)軸 ....................................151.5 內(nèi)容瀏覽器 ...................................... 151.5.1 【內(nèi)容瀏覽器】概述 ........................151.5.2 固定【內(nèi)容瀏覽器】........................161.5.3 添加【初學(xué)者內(nèi)容包】.....................171.6 知識(shí)拓展.......................................... 181.7 課后練習(xí):進(jìn)入第三人稱游戲模式 ...... 18第 2章 放置和操作基礎(chǔ)物體2.1 放置物體.......................................... 212.1.1 通過(guò)【快速添加到項(xiàng)目】按鈕放置物體...............................................212.1.2 通過(guò)【內(nèi)容瀏覽器】放置物體.........232.1.3 復(fù)制模型........................................232.1.4 加選或減選模型 .............................242.2 移動(dòng)、旋轉(zhuǎn)、縮放物體........................272.2.1 x、y、z軸 ......................................272.2.2 移動(dòng)物體........................................272.2.3 旋轉(zhuǎn)物體........................................282.2.4 縮放物體........................................282.2.5 本地坐標(biāo)與世界坐標(biāo).......................282.2.6 表面對(duì)齊........................................292.2.7 使用【細(xì)節(jié)】選項(xiàng)卡操控物體及還原...........................................302.2.8 聚焦到模型 ....................................302.3 磁力吸附.......................................... 312.3.1 位置磁力吸附.................................312.3.2 旋轉(zhuǎn)磁力吸附.................................312.3.3 縮放磁力吸附.................................312.3.4 移動(dòng)坐標(biāo)軸位置 .............................312.4 保存關(guān)卡.......................................... 332.5 課堂案例:搭建溫馨的客廳 ................ 342.5.1 地基創(chuàng)建........................................342.5.2 樓梯搭建........................................352.5.3 創(chuàng)建家具........................................362.5.4 環(huán)境搭建........................................372.6 知識(shí)拓展.......................................... 382.7 課后練習(xí):搭建“古典街道”場(chǎng)景....... 38第 3 章 獲取和導(dǎo)入資產(chǎn)3.1 常規(guī)DCC三維軟件資產(chǎn)導(dǎo)入 .............. 403.1.1 模型坐標(biāo)軸位置 .............................413.1.2 特殊模型歸軸.................................413.1.3 自動(dòng)吸附........................................413.1.4 Cinema 4D模型導(dǎo)出.....................423.1.5 FBX模型導(dǎo)入................................433.1.6 常用模型資產(chǎn)獲取方式...................443.2 常規(guī)貼圖資產(chǎn)導(dǎo)入............................. 463.2.1 常用貼圖資產(chǎn)獲取..........................463.2.2 貼圖資產(chǎn)導(dǎo)入.................................473.3 資產(chǎn)包導(dǎo)入 ...................................... 493.3.1 【Content】文件夾詳解..................493.3.2 如何尋找工程目錄..........................503.3.3 將資產(chǎn)復(fù)制到【Content】文件夾...503.3.4 檢查資產(chǎn)包導(dǎo)入情況.......................513.4 【虛幻商城】資產(chǎn)包導(dǎo)入......................523.4.1 商城資源篩選.................................523.4.2 下載并安裝資產(chǎn)包..........................533.5 資產(chǎn)遷移.......................................... 543.5.1 單一資產(chǎn)遷移.................................543.5.2 全部資產(chǎn)遷移.................................553.6 Bridge資產(chǎn)包導(dǎo)入............................ 563.6.1 Bridge介紹....................................563.6.2 存儲(chǔ)路徑修改.................................563.6.3 Bridge資產(chǎn)導(dǎo)入.............................563.7 課堂案例:“礦山尋寶”場(chǎng)景搭建......... 593.7.1 Bridge資產(chǎn)導(dǎo)入.............................593.7.2 資產(chǎn)包導(dǎo)入 ....................................603.7.3 FBX模型及貼圖資產(chǎn)導(dǎo)入...............603.7.4 場(chǎng)景搭建........................................613.7.5 *終調(diào)整........................................623.8 知識(shí)拓展.......................................... 623.9 課后練習(xí):搭建“廢棄倉(cāng)庫(kù)”場(chǎng)景 ...... 63第 4 章 材質(zhì)基礎(chǔ)認(rèn)知4.1 材質(zhì)球及初學(xué)者地圖.......................... 654.1.1 材質(zhì)球概述 ....................................664.1.2 初學(xué)者地圖 ....................................664.2 材質(zhì)編輯器界面 ................................ 674.2.1 編寫材質(zhì)基礎(chǔ)區(qū)域..........................674.2.2 移動(dòng)和縮放編寫材質(zhì)基礎(chǔ)區(qū)域.........684.2.3 基礎(chǔ)渲染效果.................................684.2.4 材質(zhì)結(jié)果節(jié)點(diǎn).................................684.2.5 PBR概述.......................................694.3 常用材質(zhì)節(jié)點(diǎn) ................................... 704.3.1 一維常量節(jié)點(diǎn).................................704.3.2 二維向量節(jié)點(diǎn).................................714.3.3 三維向量節(jié)點(diǎn).................................714.3.4 控制節(jié)點(diǎn)........................................714.3.5 鏡面效果制作.................................724.4 貼圖介紹.......................................... 744.4.1 顏色貼圖........................................744.4.2 金屬度貼圖 ....................................744.4.3 粗糙度貼圖 ....................................744.4.4 法線貼圖........................................744.4.5 自發(fā)光貼圖 ....................................754.4.6 置換貼圖........................................754.5 基礎(chǔ)參數(shù)調(diào)節(jié) ................................... 774.5.1 Multiply節(jié)點(diǎn)..................................774.5.2 節(jié)點(diǎn)運(yùn)算........................................784.5.3 一維常量節(jié)點(diǎn)轉(zhuǎn)換為參數(shù)節(jié)點(diǎn).........784.5.4 參數(shù)節(jié)點(diǎn)........................................794.5.5 UV控制節(jié)點(diǎn)..................................794.5.6 無(wú)縫貼圖密度調(diào)節(jié)..........................794.5.7 創(chuàng)建實(shí)例材質(zhì)球 .............................804.5.8 調(diào)節(jié)實(shí)例材質(zhì)球參數(shù) ......................814.6 課堂案例:制作木板 PBR材質(zhì)球 ........ 824.6.1 導(dǎo)入材質(zhì)貼圖.................................824.6.2 創(chuàng)建材質(zhì)節(jié)點(diǎn).................................834.6.3 轉(zhuǎn)換為參數(shù)節(jié)點(diǎn) .............................844.6.4 生成實(shí)例材質(zhì)球 .............................844.7 知識(shí)拓展.......................................... 854.8 課后練習(xí):制作草地 PBR材質(zhì)球........ 85第 5 章 87光照系統(tǒng)詳解5.1 光照模塊.......................................... 885.1.1 點(diǎn)光源 ...........................................895.1.2 聚光源 ...........................................895.1.3 矩形光源........................................905.2 環(huán)境光照混合器 ................................ 915.2.1 大氣光源........................................915.2.2 天空大氣........................................935.2.3 高度霧 ...........................................945.2.4 體積云 ...........................................955.2.5 天空光照........................................955.2.6 環(huán)境光照打包.................................965.3 HDRIBackdrop插件 ........................ 995.3.1 添加HDRIBackdrop插件..............995.3.2 調(diào)節(jié)HDR天空位置......................1005.3.3 替換HDR貼圖.............................1015.3.4 調(diào)節(jié)HDR參數(shù).............................1015.3.5 使用攝像機(jī)投影 ...........................1025.3.6 添加HDR貼圖.............................1025.4 Lumen光照介紹............................. 1045.4.1 什么是Lumen .............................1055.4.2 Lumen開(kāi)啟效果..........................1055.4.3 靜態(tài)烘焙......................................1055.4.4 Lumen和靜態(tài)烘焙的區(qū)別............1055.5 課堂案例:“礦山尋寶”場(chǎng)景打光....... 1065.5.1 為主體物打光.............................. 1065.5.2 邊緣光 .........................................1075.5.3 暗部補(bǔ)光......................................1075.5.4 添加HDR天空.............................1075.6 知識(shí)拓展........................................ 1085.7 課后練習(xí):“廢棄倉(cāng)庫(kù)”場(chǎng)景打光....... 108第 6 章 地形系統(tǒng)詳解6.1 創(chuàng)建新關(guān)卡 .....................................1126.2 地形模塊.........................................1126.2.1 創(chuàng)建地形......................................1126.2.2 【雕刻】工具.................................1136.2.3 【抹除】工具................................ 1146.2.4 【平滑】工具................................ 1146.2.5 【平整】工具.................................1156.2.6 【斜坡】工具................................ 1166.2.7 【侵蝕】工具................................ 1166.2.8 【水力】工具.................................1176.2.9 【噪點(diǎn)】工具.................................1176.3 筆刷類型及衰減方式........................ 1196.3.1 默認(rèn)筆刷..................................... 1196.3.2 Alpha筆刷.................................. 1196.3.3 圖案筆刷......................................1206.3.4 衰減方式......................................1206.4 參數(shù)調(diào)節(jié).........................................1226.4.1 工具強(qiáng)度......................................1226.4.2 筆刷尺寸......................................1236.5 地形材質(zhì)制作 ..................................1236.5.1 創(chuàng)建材質(zhì)球 ..................................1236.5.2 添加草地、泥土、巖石貼圖 ..........1246.5.3 創(chuàng)建【MakeMaterialAttributes】節(jié)點(diǎn) ............................................1256.5.4 創(chuàng)建【Landscape Layer Blend】節(jié)點(diǎn) ............................................1256.5.5 轉(zhuǎn)為材質(zhì)屬性節(jié)點(diǎn)........................1276.5.6 創(chuàng)建控制節(jié)點(diǎn)...............................1276.5.7 創(chuàng)建實(shí)例材質(zhì)球 .......................... 1286.5.8 替換地形材質(zhì).............................. 1286.5.9 創(chuàng)建權(quán)重混合層 ...........................1296.5.10 繪制地形材質(zhì).............................1296.6 課堂案例:“峰巒疊嶂”地形繪制........1326.6.1 雕刻山峰......................................1336.6.2 局部調(diào)整......................................1336.6.3 地形材質(zhì)制作...............................1336.6.4 繪制材質(zhì)......................................1356.7 知識(shí)拓展.........................................1356.8 課后練習(xí):沙漠地形繪制 ..................136第 7章 137植被系統(tǒng)詳解7.1 植物模塊........................................ 1387.1.1 從Bridge導(dǎo)入植物...................... 1387.1.2 從【虛幻商城】導(dǎo)入植物............. 1407.1.3 添加植物生成實(shí)例........................1427.1.4 選擇并繪制植被 ...........................1437.1.5 調(diào)節(jié)繪制參數(shù)...............................1437.1.6 隨機(jī)縮放..................................... 1447.1.7 對(duì)齊到法線 ................................. 1447.2 植物模塊工具欄 .............................. 1467.2.1 【選擇】工具................................ 1467.2.2 【套索】工具................................ 1467.2.3 【抹除】工具................................ 1477.3 LOD優(yōu)化機(jī)制 .................................1477.4 啟用Nanite支持..............................1477.5 課堂案例:繪制“綠野幽徑”場(chǎng)景 .... 1487.5.1 導(dǎo)入植物資產(chǎn).............................. 1497.5.2 添加植物......................................1507.5.3 繪制灌木叢 ..................................1507.5.4 搭建路徑......................................1507.5.5 調(diào)整植物位置...............................1517.6 知識(shí)拓展.........................................1527.7 課后練習(xí):繪制“熱帶雨林”場(chǎng)景 .....152第 8章 Nanite網(wǎng)格體及Bridge材質(zhì)球介紹8.1 Nanite網(wǎng)格體概述...........................1548.1.1 什么是Nanite網(wǎng)格體 .................. 1548.1.2 LOD動(dòng)態(tài)減面..............................1558.1.3 如何獲取Nanite模型 ...................1558.1.4 導(dǎo)入設(shè)置......................................1558.2 Bridge材質(zhì)球介紹...........................1568.2.1 全局調(diào)整..................................... 1568.2.2 次表面材質(zhì)的概念........................1578.2.3 顏色調(diào)整..................................... 1588.2.4 金屬度調(diào)整 ................................. 1588.2.5 高光度調(diào)整 ................................. 1598.2.6 粗糙度調(diào)整 ................................. 1598.2.7 法線貼圖調(diào)整.............................. 1608.2.8 次表面材質(zhì)調(diào)整 .......................... 1608.3 Bridge植被材質(zhì)球...........................1638.3.1 透明度調(diào)整 ..................................1638.3.2 通透性調(diào)整 ................................. 1648.3.3 風(fēng)力調(diào)整..................................... 1648.4 課堂案例:庭院場(chǎng)景的 Bridge材質(zhì)球調(diào)整.............................................. 1668.4.1 導(dǎo)入Bridge資產(chǎn) ......................... 1668.4.2 庭院場(chǎng)景搭建.............................. 1678.4.3 將材質(zhì)賦予墻壁和地面................ 1678.4.4 Bridge花朵材質(zhì)球調(diào)整 ............... 1698.4.5 Bridge樹(shù)木材質(zhì)球調(diào)整 ............... 1698.5 知識(shí)拓展........................................ 1698.6 課后練習(xí):“沙漠棉”場(chǎng)景制作...........170第 9章 項(xiàng)目設(shè)置及后期盒設(shè)置9.1 項(xiàng)目設(shè)置.........................................1729.1.1 Lumen動(dòng)態(tài)全局光照及反射.........1729.1.2 虛擬陰影貼圖.............................. 1749.1.3 生成網(wǎng)格體距離場(chǎng)....................... 1749.1.4 自動(dòng)曝光......................................1759.2 后期盒設(shè)置 .....................................1769.2.1 調(diào)節(jié)后期盒控制范圍.................... 1769.2.2 關(guān)閉自動(dòng)曝光...............................1779.2.3 開(kāi)啟Lumen動(dòng)態(tài)全局光照及反射.............................................1779.3 課堂案例:“失落古跡”場(chǎng)景項(xiàng)目設(shè)置及后期盒設(shè)置 .....................................1779.3.1 項(xiàng)目設(shè)置..................................... 1789.3.2 后期盒設(shè)置 ................................. 1799.4 知識(shí)拓展........................................ 1809.5 課后練習(xí):“廢棄倉(cāng)庫(kù)”場(chǎng)景項(xiàng)目設(shè)置及后期盒設(shè)置 .................................... 180第 10 章 實(shí)戰(zhàn)案例:“荒漠之城”場(chǎng)景搭建10.1 根據(jù)參考效果圖搭建白模 ................18210.1.1 確立前、中、后景..................... 18210.1.2 調(diào)整攝像機(jī)位置及參數(shù).............. 18310.1.3 項(xiàng)目設(shè)置及后期盒設(shè)置.............. 18410.1.4 搭建大體框架............................ 18610.1.5 調(diào)整太陽(yáng)光位置 ........................ 18710.1.6 添加符合場(chǎng)景的HDR貼圖 ........ 18810.2 利用地形模塊創(chuàng)建地形................... 18910.2.1 創(chuàng)建前景河流............................ 18910.2.2 創(chuàng)建中景地形............................ 19010.2.3 創(chuàng)建后景地形............................ 19010.3 賦予地形及河流材質(zhì)...................... 19110.3.1 創(chuàng)建地形材質(zhì)球 ........................ 19110.3.2 創(chuàng)建河流材質(zhì)球 .........................19210.4 知識(shí)拓展...................................... 19410.5 課后練習(xí):創(chuàng)建夜晚場(chǎng)景 “荒漠之城”................................... 194第 11章 實(shí)戰(zhàn)案例:“荒漠之城”后期效果制作11.1 模型替換...................................... 19611.1.1 建筑模型替換............................ 19611.1.2 飛船模型替換............................ 19811.1.3 金字塔模型替換 ........................ 19811.1.4 雕塑模型替換............................ 19911.2 模型微調(diào)...................................... 19911.3 局部打光及細(xì)節(jié)打光.......................20011.3.1 主體物打光 ................................20011.3.2 近景補(bǔ)光....................................20011.3.3 背光部分打光.............................20111.4 添加霧氣.......................................20111.4.1 添加近景霧氣.............................20111.4.2 添加主體物霧氣 .........................20211.5 后期盒調(diào)整....................................20211.5.1 添加輝光效果.............................20311.5.2 調(diào)整飽和度 ................................20311.5.3 調(diào)節(jié)整體色溫.............................20311.5.4 添加暗角....................................20411.5.5 *終調(diào)色....................................20411.6 知識(shí)拓展.......................................20511.7 課后練習(xí):夜晚效果“荒漠之城”制作.............................................205
展開(kāi)全部
UNREAL ENGINE 5建模與渲染實(shí)戰(zhàn)(微課版) 作者簡(jiǎn)介
劉祖涵,南昌工程學(xué)院信息工程學(xué)院副教授,研究生導(dǎo)師。主持科研項(xiàng)目7項(xiàng),發(fā)表論文6篇,編寫專著1本,注冊(cè)專利10項(xiàng)。教學(xué)經(jīng)驗(yàn)豐富,對(duì)Unreal Engine 5的應(yīng)用頗有心得。