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動畫制作(初級) 版權信息
- ISBN:9787302601609
- 條形碼:9787302601609 ; 978-7-302-60160-9
- 裝幀:一般膠版紙
- 冊數:暫無
- 重量:暫無
- 所屬分類:>>
動畫制作(初級) 本書特色
全書由具有豐富教學經驗的職業院校教師共同編寫,得到國內多家知名動漫企業的技術支持。本書中的案例均為企業授權的實際項目案例,具有較強的實操指導意義。本書以產學研用一體化為特色,結合產業實際,依托院校教學,注重崗位導向,助力我國動畫制作技能型人才的培養。
動畫制作(初級) 內容簡介
《動畫制作(初級)》是中國動漫集團1+X動畫制作職業技能等級考試指定用書。本書講解了動畫制作全流程中分鏡腳本、概念設計、影像采集、二維制作、三維制作、角色動畫、鏡頭剪輯、視效合成、引擎動畫九個核心崗位的基礎知識,使讀者能夠初步進行相應崗位常規內容的加工制作。
動畫制作(初級) 目錄
第1章? 分鏡腳本
1.1 崗位描述 ······························1
1.1.1 崗位定位 ································· 1
1.1.2 崗位特點 ································· 2
1.1.3 工作重點和難點 ························ 2
1.1.4 代表案例 ································· 2
1.1.5 代表人物 ································· 5
1.2 知識結構與崗位技能 ·················6
1.2.1 知識結構 ································· 6
1.2.2 崗位技能 ································· 7
1.3 標準化制作細則 ······················8
1.3.1 文字分鏡的標準化制作流程 ··············· 8
1.3.2 靜態畫面分鏡的標準化制作流程 ···12
1.3.3 動態畫面分鏡的標準化制作流程 ···17
1.4 崗位案例解析 ······················ 18
1.4.1 前期素材準備 ·························· 18
1.4.2 編寫文字分鏡頭 ······················· 24
1.4.3 場面調度設計 ·························· 24
1.4.4 分鏡小草圖的繪制 ····················· 25
1.4.5 *終分鏡稿的繪制 ····················· 25
1.4.6 電子分鏡的繪制 ······················· 26
1.5 實操考核項目······················ 29
第2章? 概念設計
2.1 崗位描述 ···························· 35
2.1.1 崗位定位 ································ 36
2.1.2 工作重點和難點 ······················· 36
2.2 知識結構與崗位技能 ··············· 36
2.2.1 知識結構 ································ 36
2.2.2 崗位技能 ································ 37
2.3 標準化制作細則 ···················· 37
2.3.1 正面頭骨骨骼與角色分形歸納 ······ 38
2.3.2 側面頭骨骨骼與角色分形歸納 ······ 40
2.3.3 空間中頭部骨骼分形空間占有
方式 ······································ 41
2.3.4 角色核心底層特征類比區分 ········· 42
2.4 崗位案例解析 ······················ 44
2.5 實操考核項目 ······················ 44
第3章? 影像采集
3.1 崗位描述 ························· 47
3.1.1 崗位定位 ································ 47
3.1.2 崗位特點 ································ 48
3.1.3 工作重點和難點 ······················· 48
3.1.4 代表案例 ································ 48
3.1.5 代表人物 ································ 51
3.2 知識結構與崗位技能 ··············· 53
3.2.1 知識結構 ································ 53
3.2.2 崗位技能 ································ 54
3.3 標準化制作細則 ···················· 60
3.3.1 常規地面拍攝任務 ····················· 61
3.3.2 無人機 ··································· 68
3.4 崗位案例解析 ······················ 72
3.5 實操考核項目 ······················ 80
第4章? 二維制作
4.1 崗位描述 ···························· 82
4.1.1 崗位定位 ································ 83
4.1.2 崗位特點 ································ 84
4.2 知識結構與崗位技能 ··············· 84
4.2.1 原畫與動畫的關系 ····················· 84
4.2.2 知識結構 ································ 86
4.2.3 崗位技能 ································ 89
4.3 標準化制作細則 ···················· 91
4.3.1 傳統動畫(中間畫)的繪制方法 ··· 91
4.3.2 數媒動畫(中間畫)的繪制技巧 ··· 91
4.3.3 表現技巧 ································ 92
4.4 崗位案例解析 ······················ 93
4.4.1 基礎表情動畫繪制 ····················· 93
4.4.2 基礎轉頭動畫繪制 ····················· 95
4.4.3 進階轉頭動畫繪制 ····················· 96
4.5 實操考核項目 ······················ 98
第5章? 三維制作
5.1 崗位描述 ··························· 102
5.1.1 崗位定位 ······························ 102
5.1.2 崗位特點 ······························ 103
5.1.3 工作重點和難點 ····················· 104
5.2 知識結構與崗位技能 ·············· 105
5.2.1 知識結構 ······························ 105
5.2.2 崗位技能 ······························ 106
5.3 標準化制作細則 ··················· 107
5.3.1 曲面模型制作 ························ 107
5.3.2 多邊形模型制作 ····················· 108
5.4 崗位案例解析 ····················· 121
5.4.1 低模手繪場景:南瓜屋 ············· 121
5.4.2 次時代角色建模:饑餓鯊魚 ······· 142
5.4.3 工業產品建模:32.98m玻璃鋼拖網
漁船 ···································· 149
5.5 實操考核項目 ····················· 156
第6章? 角色動畫
6.1 崗位描述 ························ 167
6.1.1 崗位定位 ······························ 167
6.1.2 崗位特點 ······························ 168
6.1.3 工作重點和難點 ····················· 168
6.1.4 代表案例 ······························ 168
6.1.5 代表角色 ······························ 168
6.2 知識結構與崗位技能 ·············· 168
6.2.1 知識結構 ······························ 169
6.2.2 崗位技能 ······························ 169
6.3 標準化制作細則 ··················· 170
6.3.1 角色綁定與蒙皮 ····················· 171
6.3.2 動作調試 ······························ 171
6.4 崗位案例解析 ····················· 172
6.4.1 角色綁定、蒙皮、權重 ············· 173
6.4.2 角色行走動畫 ························ 176
6.5 實操考核項目 ····················· 178
第7章? 鏡頭剪輯
7.1 崗位描述 ··························· 181
7.1.1 崗位定位 ······························ 182
7.1.2 崗位特點 ······························ 182
7.1.3 工作重點和難點 ····················· 183
7.2 知識結構與崗位技能 ·············· 183
7.2.1 知識結構 ······························ 183
7.2.2 崗位技能 ······························ 184
7.3 標準化制作細則 ··················· 185
7.3.1 儀器設備使用 ························ 185
7.3.2 Premiere技術應用 ··················· 185
7.3.3 Photoshop技術應用 ·················· 186
7.4 崗位案例解析 ····················· 187
7.4.1 案例內容 ······························ 187
7.4.2 案例步驟 ······························ 187
7.4.3 案例解析 ······························ 196
7.5 實操考核項目 ····················· 197
第8章? 視效合成
8.1 崗位描述 ··························· 202
8.1.1 崗位定位 ······························ 202
8.1.2 崗位特點 ······························ 203
8.2 知識結構與崗位技能 ·············· 203
8.2.1 知識結構 ······························ 203
8.2.2 崗位技能 ······························ 204
8.3 標準化制作細則 ··················· 207
8.3.1 合成制作規范 ························ 207
8.3.2 特效制作規范(后期、特效) ···· 209
8.3.3 審核標準 ······························ 209
8.3.4 工作職責 ······························ 209
8.4 崗位案例解析 ····················· 210
8.5 實操考核項目 ····················· 218
第9章? 引擎動畫
9.1 崗位描述 ·························· 219
9.1.1 崗位定位 ······························ 219
9.1.2 崗位特點 ······························ 220
9.1.3 工作重點和難點 ····················· 220
9.2 知識結構與崗位技能 ·············· 220
9.2.1 知識結構 ······························ 221
9.2.2 崗位技能 ······························ 221
9.3 標準化制作細則 ··················· 221
9.3.1 材質基礎 ······························ 221
9.3.2 地形工具 ······························ 223
9.3.3 光源 ···································· 225
9.3.4 霧氣 ···································· 226
9.4 崗位案例解析 ····················· 227
9.4.1 導入模型和貼圖資源 ················ 227
9.4.2 創建材質球 ·························· 228
9.4.3 地形工具 ······························ 230
9.4.4 植物工具 ······························ 232
9.4.5 模型導入場景 ························ 232
9.4.6 燈光 ···································· 232
9.4.7 霧氣 ···································· 234
9.5 實操考核項目 ····················· 235
附錄A? 職業技能等級證書標準說明
附錄B? 職業技能考核培訓方案準則
動畫制作(初級) 作者簡介
根據《教育部辦公廳 國家發展改革委辦公廳 財政部辦公廳關于推進1+X證書制度試點工作的指導意見》,結合動畫制作職業技能等級證書考核工作需求,中國動漫集團牽頭并指導上海龍奇教育信息咨詢有限公司組織成立動畫制作1+X證書叢書編委會,開展動畫制作(初級、中級、高級)的圖書編寫和學習資源開發等相關工作。
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