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中文版3ds Max+Vray家裝效果圖渲染全揭秘-(含DVD)

包郵 中文版3ds Max+Vray家裝效果圖渲染全揭秘-(含DVD)

出版社:機械工業出版社出版時間:2014-05-01
開本: 16開 頁數: 558
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中文版3ds Max+Vray家裝效果圖渲染全揭秘-(含DVD) 版權信息

中文版3ds Max+Vray家裝效果圖渲染全揭秘-(含DVD) 本書特色

優圖視覺編著的《3ds Max+VRay家裝效果圖渲染全揭秘(附光盤中文版職場求生)》的寫作方式新穎、章節安排合理、知識難點全面、層次從入門到精通。本書講解了效果圖制作中色彩三大元素、色彩視覺感受、構圖技巧、光線和質感等。針對新手講解了3ds Max2014入門的基本操作,并以大量基礎案例作為練習、室內外設計中,幾何體建模的常用技巧及常見模型的制作方法。本書重點講解了以8個大型綜合案例講解了室內設計中不同風格、不同場景、不同光線的效果圖表現手法,細致地講解了所應用到的燈光、材質、攝影機、渲染器、后期處理。 本書附帶一張DvD教學光盤,內容包括本書所有實例的場景文件、源文件、貼圖,并包含本書所有實例的視頻教學錄像,同時編者精心準備了3ds Max2014快捷鍵索引、常用物體折射率表、效果圖常用尺寸附表等,供讀者使用。 本書技術實用、講解清晰,不僅可以作為3ds Max室內外設計師初、中級讀者學習使用參考書,也可以作為大中專院校相關專業及3ds MaX三維設計培訓班的教材。

中文版3ds Max+Vray家裝效果圖渲染全揭秘-(含DVD) 內容簡介

本書是一本全面介紹使用中文版3ds Max/VRay 制作效果圖的自學類圖書。 本書內容針對初學者,循序漸進,從易到難,使讀者掌握所學知識,逐步達到學會和精通制作效果圖的目的。 本書從效果圖設計應用的基礎理論和基本操作入手,使讀者在學習3dsMax 之前,學會基礎知識,并結合大量的經典實例詳細地講解了3ds Max/VRay 制作效果圖的完整流程。

中文版3ds Max+Vray家裝效果圖渲染全揭秘-(含DVD) 目錄

前 言 Chapter 01 效果圖相關的理論知識 ·······1 1.1 色彩三大元素 ··················································1 1.1.1 明度 …………………………………………… 2 1.1.2 色相 ·······················································2 1.1.3 純度· ······················································2 1.2 色彩視覺感受 ··················································3 1.2.1 室內色彩的冷與暖 ·····································3 1.2.2 室內色彩的輕重與軟硬 ······························3 1.2.3 室內色彩的前進與后退· ······························4 1.2.4 室內色彩的明快感與憂郁感· ························5 1.3 構圖技巧 ························································5 1.4 光線和質感 ·····················································7 1.4.1 光線和陰影· ·············································7 1.4.2 質感· ······················································9 1.5 精彩效果圖賞析 ············································· 10 Chapter 02 3ds Max 2014 基本操作 ··· 11 2.1 初識3ds Max 2014 ········································ 11 2.2 3ds Max 2014 工作界面 ································· 12 2.2.1 標題欄 ·················································· 13 2.2.2 菜單欄 ·················································· 13 2.2.3 主工具欄 ··············································· 13 2.2.4 視口區域·· ············································· 14 常見問題解答:如何快速切換視圖? ···················· 14 2.2.5 命令面板·· ············································· 15 2.2.6 時間尺·· ················································ 15 2.2.7 狀態欄·· ················································ 16 2.2.8 時間控制按鈕·· ······································· 16 2.2.9 視圖導航控制按鈕·· ································· 16 2.3 3ds Max 的基本操作 ······································· 17 進階案例(1)—— 導入外部文件·· ····················· 17 進階案例(2)—— 導出場景對象·· ····················· 18 進階案例(3)—— 合并場景文件 ······················· 20 進階案例(4)—— 使用過濾器選擇場景中的燈光·· 21 進階案例(5)—— 使用套索選擇 區域工具選擇對象·· ················ 21 進階案例(6)—— 使用選擇并 移動工具復制模型·· ················ 22 進階案例(7)—— 使用選擇并 縮放工具縮放模型 ·················· 23 Chapter 03 幾何體建模 ·························· 25 3.1 了解建模 ······················································ 25 3.1.1 建模的概念·· ·········································· 25 3.1.2 建模的四大步驟 ······································ 26 3.2 熟悉創建面板 ················································ 26 求生秘籍 技巧提示:創建模型的次序 ·················· 27 試一下: 創建一個長方體 ·································· 27 常見問題解答:如何創建長方體? ·······················28 3.3 創建幾何基本體 ············································· 28 3.3.1 標準基本體 ············································ 28 進階案例(1)——使用長方體和圓柱體制作凳子 ···· 31 求生秘籍 軟件技能:單位設置 ··························· 32 求生秘籍 技巧提示:復制物體的方法 ·················· 33 進階案例(2)——使用長方體制作室內整體框架 ··· ·34 綜合案例(3)——使用圓柱體、 球體、切角圓柱體制作臺燈·· ···· 36 常見問題解答:如何做出傾斜的物體? ················· 38 3.3.2 擴展基本體·· ·········································· 40 進階案例—— 使用切角圓柱體制作沙發 ··············· 42 3.4 創建復合對象 ················································ 46 求生秘籍 技巧提示:*常用的復合物體類型 ········· 46 3.4.1 圖形合并·· ············································· 46 試一下: 圖形合并的簡單用法 ···························· 47 3.4.2 布爾·· ··················································· 47 試一下: 利用布爾工具制作的不同模型效果 ·········· 48 進階案例—— 使用布爾運算制作蔬菜刨絲器 ········· 49 求生秘籍 技巧提示:塌陷的目的 ························ 52 3.4.3 ProBoolean·· ········································· 52 3.4.4 放樣·· ··················································· 52 常見問題解答: 為什么我創建的放樣物體感覺不太對? ··········· 53 試一下: 使用兩條線進行放樣 ···························· 54 進階案例(1)—— 使用放樣制作頂棚石膏線·· ······ 55 求生秘籍 軟件技能: 放樣后的模型寬度不合適可以修改 ········· 59 進階案例(2)—— 使用放樣制作窗戶·· ··············· 60 3.5 創建建筑對象 ················································ 63 3.5.1 AEC 擴展·· ············································ 63 求生秘籍 技巧提示:植物的修剪參數 ·················· 64 求生秘籍 技巧提示:流暢顯示和完全顯示植物 ······ 64 進階案例—— 使用植物制作美洲榆樹 ·················· 64 3.5.2 樓梯·· ··················································· 66 進階案例—— 制作3 種類型的樓梯 ····················· 67 3.5.3 門·· ······················································ 70 3.5.4 窗 ······················································· ·71 3.6 創建VRay 對象 ············································· 72 求生秘籍 技術專題:加載VRay 渲染器 ··············· 72 3.6.1 VR 代理 ················································ 73 3.6.2 VR 毛皮 ················································ 73 進階案例—— 使用【VR 毛皮】制作地毯 ············ ·74 3.6.3 VR 平面 ················································ 75 V 目 錄 3.6.4 VR 球體 ················································ 76 Chapter 04 二維圖形建模 ······················ 77 4.1 樣條線 ························································· 77 試一下: 創建多條線 ········································ 78 試一下: 創建1 條線 ······································· 78 4.1.1 線·· ······················································ 79 常見問題解答: 怎樣創建垂直水平的線?怎樣創建曲線?·· ······ 79 進階案例(1)—— 使用線制作凳子·· ·················· 83 求生秘籍 技巧提示:線可以直接變為三維模型 ······ 85 進階案例(2)—— 使用線制作簡易茶幾·· ············ 85 進階案例(3)—— 使用線制作靠椅·· ·················· 87 求生秘籍 技巧提示: 輪廓等后面的文本框可以輸入數值 ········· 89 4.1.2 矩形·· ··················································· 89 進階案例—— 使用線和矩形制作書架 ·················· 90 4.1.3 圓·· ······················································ 92 進階案例—— 使用圓和線制作圓桌 ····················· 92 求生秘籍 軟件技能:使用【僅影響軸】的原因 ······ 94 求生秘籍 技巧提示: 旋轉復制時正確計算應該復制多少度 ······ 95 4.1.4 橢圓·· ··················································· 96 4.1.5 弧·· ······················································ 96 4.1.6 圓環·· ··················································· 96 4.1.7 多邊形 ················································· ·97 4.1.8 星形 ···················································· ·97 4.1.9 文本 ···················································· ·97 進階案例—— 使用文本制作LOGO 墻·· ··············· 98 4.1.10 螺旋線·· ·············································100 4.1.11 卵形·· ·················································100 4.1.12 截面·· ················································100 4.2 NURBS 曲線 ················································101 4.2.1 認識NURBS 曲線· ·································101 4.2.2 轉換為NURBS 對象· ······························101 4.2.3 編輯NURBS 對象· ·································102 4.2.4 NURBS 工具箱· ·····································103 4.3 擴展樣條線 ··················································105 4.3.1 墻矩形· ················································105 4.3.2 角度· ···················································106 4.3.3 寬法蘭· ················································106 4.4 編輯樣條線 ··················································106 試一下: 將線轉換成可編輯樣條線· ····················106 試一下: 調節可編輯樣條線· ·····························107 綜合案例(1)—— 使用線和矩形制作吧椅 ··········108 綜合案例(2)—— 使用線和圓制作吊燈· ············ 114 求生秘籍 技巧提示: 二維圖形建模總與修改器結合到一起·· ··· 117 Chapter 05 修改器建模 ························120 5.1 認識修改器 ··················································120 5.1.1 修改器的概念· ·······································120 5.1.2 修改器面板的參數· ·································120 常見問題解答: 為什么刪除修改器把模型也刪除了? ·············121 試一下: 為對象加載修改器· ·····························121 5.1.3 編輯修改器· ··········································122 5.1.4 修改器的類型 ········································122 5.2 針對二維對象的修改器·· ·································123 5.2.1 【擠出】修改器 ·····································123 5.2.2 【倒角】修改器 ·····································124 常見問題解答: 為什么二維圖形加載 【擠出】、【倒角】修改器后,效果不正確? ·····125 5.2.3 【倒角剖面】修改器 ·······························126 5.2.4 【車削】修改器 ·····································126 進階案例—— 使用車削修改器制作盤子· ·············127 求生秘籍 技巧提示: 使用【線】+【車削】修改 器建模時,對齊方式要選對·· ···············128 5.3 針對三維對象的修改器 ···································130 5.3.1 【彎曲】修改器· ····································130 進階案例—— 使用彎曲修改器制作字母沙發· ·······131 5.3.2 【扭曲】修改器· ····································135 5.3.3【FFD】修改器·· ·····································135 常見問題解答: 為什么有時候加載了【FFD】修改 器,并調整控制點,但是效果卻不正確? ··········136 進階案例—— 使用FFD 修改器制作吊燈 ············137 5.3.4 【平滑】、【網格平滑】、 【渦輪平滑】修改器· ··················142 5.3.5 【晶格】修改器· ····································143 進階案例—— 使用晶格修改器制作水晶吊燈· ·······143 綜合案例 —— 使用彎曲、FFD、網格平滑修改器制作沙發· ··147 5.3.6 【殼】修改器· ·····································152 5.3.7 【編輯多邊形】和【編輯網格】修改器· ····152 5.3.8 【UVW 貼圖】修改器·· ··························153 5.3.9 【對稱】修改器· ··································156 5.3.10 【細化】修改器·· ·································156 5.3.11 【優化】修改器·· ··································157 5.3.12 【融化】修改器 ···································157 Chapter 06 多邊形建模 ·························159 6.1 認識多邊形建模 ············································159 6.1.1 多邊形建模的概念· ·································159 6.1.2 將模型轉化為多邊形· ······························159 試一下: 將模型轉化為多邊形對象·····················160 6.1.3 編輯多邊形的參數詳解 ····························160 求生秘籍 技巧提示:模型的半透明顯示 ··············169 6.2 多邊形建模經典實例 ······································169 進階案例(1)—— 多邊形建模制作洗手盆 ··········169 求生秘籍 技巧提示:多邊形建模的基本思路· ·······171 VI 3ds Max+VRay 家裝效果圖渲染全揭秘 求生秘籍 技巧提示:要熟知多邊形 建模常用的工具· ·························173 進階案例(2)—— 多邊形建模制作柜子 ·············174 求生秘籍 技巧提示:把頂點調節的更精準· ··········176 進階案例(3)—— 多邊形建模制作創意茶幾 ·······178 進階案例(4)—— 多邊形建模制作圓椅 ·············181 進階案例(5)—— 多邊形建模制作創意時鐘 ·······184 進階案例(6)—— 多邊形建模制作簡約桌子 ·······187 進階案例(7)—— 多邊形建模制作簡約靠椅 ·······191 進階案例(8)—— 多邊形建模制作時尚椅子 ·······195 進階案例(9)—— 多邊形建模制作單人沙發 ·······198 求生秘籍 技巧提示:復雜的模型 需要多種建模方法綜合使用· ·········201 進階案例(10)—— 多邊形建模制作腳凳·· ·········202 求生秘籍 技巧提示:使用【連接】工具的目的·· ·· 206 求生秘籍 軟件技能: 制作模型盡量分為幾個部分來做· ··· 211 6.3 石墨建模工具 ··············································· 211 常見問題解答:如何在 3ds Max 2014 界面中顯示石墨建模工具?· ························ 211 6.3.1 【多邊形建模】面板· ······························ 211 6.3.2 【修改選擇】面板· ·································212 6.3.3 【編輯】面板· ·······································213 求生秘籍 技巧提示:重復上一個工具的使用· ·······213 求生秘籍 技巧提示:快速切片工具· ···················214 6.3.4 【幾何體(全部)】面板· ························214 求生秘籍 技巧提示:切片平面· ·························215 6.3.5 【子對象】面板· ····································215 6.3.6 【循環】面板· ·······································219 6.3.7 【細分】面板· ·······································220 6.3.8 【三角剖分】面板· ·································221 6.3.9 【對齊】面板· ·······································221 6.3.10 【可見性】面板·· ·································221 6.3.11 【屬性】面板·· ·····································221 Chapter 07 渲染器參數詳解 ·················223 7.1 初識VRay 渲染器 ·········································223 7.1.1 渲染的概念· ··········································223 7.1.2 要渲染的原因 ·······································223 試一下: 切換為VRay 渲染器 ···························223 7.1.3 渲染工具 ··············································223 7.2 VRay 渲染器 ················································224 7.2.1 公用 ····················································225 7.2.2 V-Ray ··················································229 7.2.3 間接照明 ··············································241 7.2.4 設置 ····················································250 7.2.5 Render Elements(渲染元素) ·················253 求生秘籍 技巧提示:復位VRay 渲染器· ·············254 7.3 測試渲染的參數設置方案 ···························255 7.4 *終渲染的參數設置方案 ···························256 Chapter 08 燈光技術 ·····························258 8.1 認識燈光 ·····················································258 8.1.1 燈光的概念· ··········································258 8.1.2 3ds Max 中燈光的屬性· ···························259 8.2 光度學燈光 ··················································261 8.2.1 目標燈光· ·············································261 求生秘籍 技巧提示:光域網知識 ·······················262 常見問題解答:目標燈光 *容易忽略的地方在哪里? ························ 263 常見問題解答:每類燈光都有多 種陰影類型,選擇哪種更適合? ················· ·265 進階案例(1)——VR 燈光和目標燈光制作壁燈 ···266 進階案例(2)——VR 燈光和目標燈光制作射燈 ···268 求生秘籍 技巧提示:VR 燈光作為輔助光源 ·········270 8.2.2 自由燈光 ··············································270 常見問題解答:怎么顯示或 不顯示視圖中的光影效果?· ······················ ·271 8.3 標準燈光 ·····················································272 8.3.1 目標聚光燈 ···········································272 進階案例—— 目標聚光燈制作聚光效果· ·············274 8.3.2 自由聚光燈 ···········································276 8.3.3 目標平行光 ···········································276 常見問題解答:為什么目標聚光燈、 自由聚光燈、目標平行光、平行光、 泛光參數很類似? ·································· ··276 8.3.4 自由平行光 ···········································277 8.3.5 泛光燈 ·················································277 進階案例—— 泛光燈制作壁燈 ··························278 求生秘籍 技巧提示:使用VR 燈光(球體)也可制作泛光效果 ·····280 8.3.6 天光 ····················································280 8.4 VRay 燈光 ···················································281 8.4.1 VR 燈光 ···············································281 進階案例(1)——VR 燈光制作燈帶 ··················283 求生秘籍 技巧提示:VR 燈光作 為燈帶使用時,需注意其位置 ········284 進階案例(2)——VR 燈光制作吊燈 ··················285 求生秘籍技巧提示:VR 燈光(球體)的半徑 ·······286 進階案例(3)——VR 燈光制作夜晚 ··················286 進階案例(4)——VR 燈光制作客廳柔和燈光 ······288 8.4.2 VR 太陽 ···············································290 常見問題解答: 【VR 天空】貼圖是怎么應用的? ················· 291 進階案例(1)——VR 太陽制作陽光 ··················291 進階案例(2)——VR 太陽和VR 燈光制作黃昏 ···293 8.4.3 VRayIES ··············································294 8.4.4 VR 環境燈光 ·········································295 Chapter 09 材質和貼圖技術 ·················296 9.1 認識材質 ·····················································296 試一下: 設置一個材質 ····································297 常見問題解答:為什么 我的材質類型中沒有VRayMtl 材質? ············297 VII 目 錄 9.2 材質編輯器 ··················································298 9.2.1 精簡材質編輯器· ····································298 求生秘籍 軟件技能:打開材質 編輯器的幾種方法· ······················299 求生秘籍 軟件技能:材質球示例窗 的四個角位置,代表的意義不同· ····301 常見問題解答:為什么制作完成 材質后,看不到模型發生變化? ···················302 常見問題解答:之前制作的材質,賦予 給物體后,在材質球找不到了,怎么辦? ·······303 9.2.2 Slate 材質編輯器·· ·································307 9.3 常用的材質類型 ············································307 9.3.1 標準材質· ·············································309 進階案例—— 標準材質制作條紋壁紙· ················310 9.3.2 VRayMtl·· ············································· 311 求生秘籍 技巧提示:【漫反射】通道的作用· ·······312 求生秘籍 技巧提示:【菲涅耳反射】· ················312 求生秘籍 技巧提示:常用材質的折射率· ·············313 常見問題解答:帶有特殊的高光 反射形狀的材質怎么設置? ·························314 求生秘籍 技巧提示: 【反射差值】和【折射差值】· ········316 進階案例(1)——VRayMtl 材質制作大理石········316 進階案例(2)——VRayMtl 材質制作鏡子···········318 進階案例(3)——VRayMtl 材質制作木地板········320 求生秘籍 軟件技能:凹凸貼圖的快速添加· ··········321 進階案例(4)——VRayMtl 材質制作陶瓷···········322 9.3.3 VR 燈光材質·· ·······································324 進階案例——VR 燈光材質制作背景 ···················324 9.3.4 VR 覆蓋材質·· ·······································326 進階案例——VR 覆蓋材質制作木紋 ···················326 求生秘籍 軟件技能:UVW 貼圖 修改器校正錯誤的貼圖效果· ········· 329 9.3.5 混合材質· ·············································330 9.3.6 頂/ 底材質· ···········································330 9.3.7 VR 材質包裹器 ······································331 9.3.8 多維/ 子對象材質 ···································331 進階案例—— 多維/ 子對象材質制作食物·· ·········332 9.3.9 Ink''n Paint 材質· ····································334 9.4 認識貼圖 ·····················································335 試一下: 添加一張貼圖· ···································335 9.5 常用貼圖類型 ···············································337 9.5.1 【位圖】貼圖· ·······································339 9.5.2 【不透明度】貼圖· ·································340 試一下: 使用【不透明度】貼圖制作樹葉 ············340 9.5.3 【凹凸】通道貼圖 ··································341 試一下: 使用【凹凸】通道貼圖制作凹凸效果 ······341 9.5.4 【VRayHDRI】貼圖 ·······························342 9.5.5 【VR 邊紋理】貼圖 ································343 9.5.6 【VR 天空】貼圖 ···································343 9.5.7 【衰減】貼圖 ········································343 進階案例—— 衰減貼圖制作布紋 ·······················344 9.5.8 【混合】貼圖 ········································346 9.5.9 【漸變】貼圖 ········································346 9.5.10 【漸變坡度】貼圖 ································347 進階案例—— 漸變坡度貼圖制作燈罩 ·················348 9.5.11 【平鋪】貼圖 ·······································349 9.5.12 【棋盤格】貼圖 ···································351 9.5.13 【噪波】貼圖 ······································352 9.5.14 【細胞】貼圖 ······································352 9.5.15 【凹痕】貼圖 ······································353 進階案例(1)——VRayMtl 材質制 作玻璃、洋酒、冰塊 ·············354 求生秘籍技巧提示:玻璃材質需要把折射 顏色設置的比反射顏色更淺 ··· ··355 求生秘籍技巧提示:調節帶有顏色 的液體或透明體 ···················356 進階案例(2)——VRayMtl 材質制作 不銹鋼金屬、磨砂金屬 ··········357 求生秘籍技巧提示:調節特殊的反射高光形狀 ······360 Chapter 10 攝影機技術 ·························361 10.1 初識攝影機 ················································361 試一下: 創建一臺目標攝影機 ···························362 常見問題解答:創建目標攝影機 還有沒有其他更便捷的方法? ··················· ··362 10.2 目標攝影機 ················································362 10.2.1 參數 ··················································363 10.2.2 景深參數 ············································364 10.2.3 運動模糊參數 ······································365 10.2.4 剪切平面參數 ······································365 10.2.5 攝影機校正 ·········································366 常見問題解答:怎么快速 隱藏攝影機?安全框是什么? ······················366 進階案例—— 調整目標攝影機角度· ···················367 求生秘籍 軟件技能:手動調整攝影機的視圖 ········369 10.3 自由攝影機 ················································372 求生秘籍 軟件技能:目標攝影機和 自由攝影機可以切換 ···········372 10.4 VR 穹頂攝影機 ···········································373 10.5 VR 物理攝影機 ···········································373 10.5.1 基本參數 ············································374 10.5.2 散景特效 ············································376 10.5.3 采樣 ··················································377 10.5.4 失真 ··················································377 10.5.5 其他 ··················································377 進階案例(1)—— 使用VR 物理攝影機的光圈調整亮度 --------- 377 進階案例(2)—— 使用VR 物理攝影的光暈調整黑邊效果 ······ 379 Chapter 11 VRay 渲染綜合 ···················382 11.1 綜合案例—— 書房一角 ···························382 VIII 3ds Max+VRay 家裝效果圖渲染全揭秘 11.1.1 設置VRay 渲染器 ·································382 11.1.2 材質的制作·· ········································383 11.1.3 設置攝影機·· ········································388 11.1.4 設置燈光并進行草圖渲染 ························388 11.1.5 設置成圖渲染參數 ·································392 11.2 綜合案例—— 休閑室一角 ························393 11.2.1 設置VRay 渲染器 ·································394 11.2.2 材質的制作 ··········································395 11.2.3 設置攝影機 ··········································399 求生秘籍 軟件技能: 【手動剪切】可以穿透墻面 ·············400 11.2.4 設置燈光并進行草圖渲染 ························401 11.2.5 設置成圖渲染參數 ·································403 Chapter 12 Photoshop 后期處理 ·········406 進階案例(1)—— 打造黑白餐廳 ······················406 進階案例(2)—— 打造清爽色調餐廳效果圖 ·······407 進階案例(3)—— 更改會議室背景墻顏色 ··········408 進階案例(4)—— 更換墻壁顏色 ······················409 進階案例(5)—— 更換墻面裝飾· ····················· 411 進階案例(6)—— 還原暗部細節 ······················412 進階案例(7)—— 還原吊頂細節 ······················414 進階案例(8) —— 還原畫面色彩 ·····················415 進階案例(9)—— 合成窗外風景 ······················416 進階案例(10)—— 矯正對比度 偏低的外景效果圖 ···············418 進階案例(11)—— 去除多余的筒燈 ·················419 進階案例(12)—— 為畫面添加植物 ·················421 進階案例(13)—— 校正偏暗的室內效果圖 ········422 進階案例(14)—— 增強畫面細節 ····················423 進階案例(15)—— 制作吊頂燈帶 ····················424 Chapter 13 小資情調 ——混搭風格休息室日景 ········426 求生秘籍 技巧提示: 多維子/ 對象材質 ···············432 Chapter 14 小資情調 ——混搭風格休息室夜景 ········440 求生秘籍 技巧提示:模糊數值很有用 ·················442 求生秘籍 技巧提示:應用攝影機校正修改器 ········447 求生秘籍 技巧提示:創建燈光要有順序 ··············451 Chapter 15 經典黑白 ——現代風格餐廳設計 ···········455 常見問題解答:光子圖是什么? ·························469 Chapter 16 低調奢華 ——新古典風格臥室夜景 ········470 求生秘籍 技巧提示:室內色彩搭配原則· ·············472 求生秘籍 技巧提示:輔助光源· ·························483 Chapter 17 高貴典雅 ——簡約歐式風格客廳日景·····486 求生秘籍 技巧提示:復制燈光 時的【復制】和【實例】 ··············495 Chapter 18 簡約明亮 ——中型封閉會議室 ···············501 求生秘籍 技巧提示:公共空間的色彩搭配 ···········503 求生秘籍 技巧提示:可以使用 不同的.ies 文件增加層次 ·············· 511 Chapter 19 恬靜優雅 ——浪漫的咖啡館 ··················515 求生秘籍 技巧提示:【菲涅耳反射】的作用 ········517 求生秘籍 技巧提示:目標攝影機和 VR 物理攝影機的區別 ·················523 求生秘籍 技巧提示:燈光該如何選擇 ·················526 Chapter 20 水韻雅墅 ——夜晚別墅之美 ··················530 求生秘籍 技巧提示:【法線凹凸】的作用 ···········533 求生秘籍 技巧提示:設置帶有顏色的液體材質 ·····537 求生秘籍 技巧提示:室外建筑燈光的設置流程· ····542 附錄1 快捷鍵索引· ·································· 549 附錄2 常用物體折射率表 ······················· 554 附錄3 效果圖常用尺寸附表· ·················· 555
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