After Effects 2020完全實(shí)戰(zhàn)技術(shù)手冊(cè) 版權(quán)信息
- ISBN:9787302562399
- 條形碼:9787302562399 ; 978-7-302-56239-9
- 裝幀:80g膠版紙
- 冊(cè)數(shù):暫無
- 重量:暫無
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After Effects 2020完全實(shí)戰(zhàn)技術(shù)手冊(cè) 本書特色
600多個(gè)視頻素材文件,容量高達(dá)12GB 詳解Particular、Form、Mir、Tao等插件 幫你迅速成長為使用After Effects的高手本書編寫的目的是令讀者盡可能地全面掌握After Effects CC軟件的應(yīng)用。書中深入分析了每一項(xiàng)功能和命令,可以作為一本手冊(cè)隨時(shí)查閱。實(shí)例部分由淺入深,步驟清晰簡明,通俗易懂,適合不同層次的制作者。
After Effects 2020完全實(shí)戰(zhàn)技術(shù)手冊(cè) 內(nèi)容簡介
《After Effects 2020接近實(shí)戰(zhàn)技術(shù)手冊(cè)》編寫目的是讓使用者盡可能地全面掌握After Effects CC 2020軟件的應(yīng)用。書中深入地分析了軟件的主要功能和命令,同時(shí)將Trapcode效果插件近期新版本Particular 4.1和FORM4.1的英文命令進(jìn)行了逐一講解,讀者可以把其作為工具書隨時(shí)查詢。實(shí)例部分由易到難、由淺入深,步驟清晰簡明、通俗易懂,適用于不同層次的制作,并且深入地講解了Trapcode系列插件的應(yīng)用案例。本書收錄了大量視頻素材,讀者可以根據(jù)需要進(jìn)行練習(xí)和使用。《After Effects 2020接近實(shí)戰(zhàn)技術(shù)手冊(cè)》適合從事短視頻制作、自媒體欄目包裝、電視廣告編輯與合成的廣大初、中級(jí)從業(yè)人員作為自學(xué)用書,也適合作為相關(guān)院校非線性編輯、媒體創(chuàng)作和視頻合成專業(yè)的教材。
After Effects 2020完全實(shí)戰(zhàn)技術(shù)手冊(cè) 目錄
目
錄
After Effects CC 2020
概述
1.1 短視頻的時(shí)代 ·············································1
1.2 After Effects CC 2020 新功能 ·····················3
1.2.1 預(yù)覽和播放性能提升 ···························3
1.2.2 增強(qiáng)了 EXR 工作流程 ·························3
1.2.3 形狀處理加快 ·······································4
1.2.4 圖形和文本增強(qiáng)功能 ···························4
1.2.5 表達(dá)式改進(jìn) ···········································4
1.2.6 擴(kuò)展了支持的格式并提供更佳的
回放支持 ···············································5
1.2.7 新的Cineware渲染器和Cinema 4D
Lite R21 ·················································5
1.2.8 視頻的內(nèi)容識(shí)別填充改進(jìn) ···················5
1.2.9 其他增強(qiáng)功能 ·······································5
1.3 After Effects CC 2020 工作區(qū)介紹 ·············6
1.3.1 工作界面介紹 ·······································6
1.3.2 項(xiàng)目面板介紹 ·······································7
1.3.3 工具介紹 ···············································8
1.3.4 合成面板介紹 ·······································9
1.3.5 時(shí)間軸面板介紹 ·································13
1.3.6 其他功能面板介紹 ·····························14
1.4 After Effects 2020 工作流程介紹 ··············15
1.4.1 素材導(dǎo)入 ·············································16
1.4.2 合成設(shè)置詳解 ·····································18
1.4.3 圖層的概念 ·········································19
1.4.4 關(guān)鍵幀動(dòng)畫的概念 ·····························20
1.4.5 視頻導(dǎo)出設(shè)置 ·····································21
1.4.6 高速運(yùn)行 ·············································23
1.5 After Effects 2020 操作流程實(shí)例 ··············24
第2章二維動(dòng)畫
2.1 圖層的基本概念 ········································30
2.1.1 圖層的類型 ·········································31
2.1.2 導(dǎo)入PSD文件 ······································32
2.1.3 合成的管理 ·········································32
2.1.4 圖層的屬性 ·········································32
2.1.5 圖層的分類 ·········································34
2.1.6 圖層的混合模式 ·································35
2.1.7 圖層的樣式 ·········································35
2.1.8 圖層的遮罩 ·········································36
2.2 時(shí)間軸面板 ···············································38
2.2.1 時(shí)間軸面板的基本功能 ·····················38
2.2.2 時(shí)間軸面板中的圖層操作 ·················45
2.2.3 動(dòng)畫制作 ·············································45
2.2.4 動(dòng)畫路徑的調(diào)整 ·································47
2.2.5 清理緩存 ·············································49
2.2.6 動(dòng)畫曲線的編輯 ·································49
2.3 蒙版 ··························································51
2.3.1 蒙版的創(chuàng)建 ·········································51
2.3.2 蒙版的屬性 ·········································52
2.3.3 蒙版插值 ·············································54
2.3.4 形狀圖層 ·············································54
2.3.5 繪制路徑 ·············································56
2.3.6 遮罩實(shí)例 ·············································56
2.3.7 預(yù)合成 ·················································59
2.4 文字動(dòng)畫···················································61
2.4.1 創(chuàng)建文字層 ·········································61
2.4.2 路徑選項(xiàng)屬性 ·····································62
2.4.3 范圍選擇器 ·········································64
2.4.4 范圍選擇器動(dòng)畫 ·································65
2.4.5 起始與結(jié)束屬性動(dòng)畫 ·························67
第1章
III
2.4.6 文本動(dòng)畫預(yù)設(shè) ·····································68
2.5 操控點(diǎn)工具 ···············································69
2.6 基本圖形···················································71
第3章三維動(dòng)畫
3.1 After Effects 三維空間的基本概念 ············76
3.1.1 3D圖層的概念 ····································76
3.1.2 3D圖層的基本操作 ····························76
3.1.3 觀察3D圖層 ········································77
3.2 燈光圖層···················································79
3.2.1 燈光的類型 ·········································79
3.2.2 燈光的屬性 ·········································80
3.2.3 幾何選項(xiàng) ·············································82
3.2.4 材質(zhì)屬性 ·············································82
3.3 攝像機(jī) ······················································84
3.4 跟蹤 ··························································86
3.4.1 點(diǎn)跟蹤 ·················································86
3.4.2 人臉跟蹤器 ·········································89
3.4.3 三維跟蹤 ·············································91
3.5 構(gòu)造 VR 環(huán)境············································94
3.6 三維文字···················································98
3.7 表達(dá)式三維文字 ······································101
第4章常用內(nèi)置效果
4.1 效果操作·················································105
4.1.1 應(yīng)用效果 ···········································106
4.1.2 復(fù)制效果 ···········································106
4.1.3 關(guān)閉與刪除效果 ·······························106
4.1.4 效果參數(shù)設(shè)置 ···································107
4.2 顏色校正·················································108
4.2.1 色階 ···················································109
4.2.2 色相/飽和度 ······································109
4.2.3 曲線 ···················································110
4.2.4 三色調(diào) ···············································111
4.3 模糊和銳化 ·············································111
4.3.1 高斯模糊 ···········································111
4.3.2 定向模糊 ···········································112
4.3.3 徑向模糊 ···········································112
4.3.4 通道模糊 ···········································113
4.4 生成 ························································113
4.4.1 梯度漸變 ···········································113
4.4.2 四色漸變 ···········································114
4.4.3 高級(jí)閃電 ···········································114
4.5 風(fēng)格化 ····················································116
4.5.1 發(fā)光 ···················································116
4.5.2 毛邊 ···················································117
4.5.3 卡通 ···················································118
4.5.4 CC Glass ············································118
4.6 過渡 ························································120
4.6.1 漸變擦除 ···········································120
4.6.2 塊溶解 ···············································121
4.6.3 卡片擦除 ···········································121
4.6.4 CC Glass Wipe ··································123
4.7 雜色和顆粒 ·············································124
4.7.1 雜色Alpha ·········································124
4.7.2 分形雜色 ···········································124
4.8 模擬 ························································126
4.8.1 CC Bubbles········································126
4.8.2 CC Drizzle ·········································126
4.8.3 CC Rainfall ········································128
第5章效果應(yīng)用實(shí)例
5.1 調(diào)色實(shí)例·················································129
5.2 畫面顆粒·················································131
5.3 云層模擬·················································132
5.4 發(fā)光背景·················································136
5.5 粒子光線·················································138
5.6 路徑應(yīng)用·················································141
5.7 高光滾動(dòng)·················································146
5.8 爆炸背景·················································150
5.9 切割文字·················································156
第6章RED GIANT Trapcode
效果插件
6.1 Particular 4.1 效果插件 ··························160
6.1.1 Designer... ··········································161
IV
6.1.2 Show System ·····································164
6.1.3 Emitter ···············································164
6.1.4 Particle ···············································170
6.1.5 Shading ··············································175
6.1.6 Physics ···············································178
6.1.7 Aux System········································181
6.1.8 Global Fluid Controls ························184
6.1.9 World Transform ·······························184
6.1.10 Visibility ··········································185
6.1.11 Rendering ········································185
6.2 Particular 效果實(shí)例 ································187
6.2.1 OBJ序列粒子 ····································187
6.2.2 粒子拖尾 ···········································192
6.3 Form4.1效果插件 ···································194
6.3.1 Base Form··········································195
6.3.2 Particle ···············································197
6.3.3 Shading ··············································200
6.3.4 Layer Maps ········································202
6.3.5 Audio React ·······································204
6.3.6 Disperse and Twist ····························206
6.3.7 Fluid···················································206
6.3.8 Fractal Field ·······································207
6.3.9 Spherical Field ···································209
6.3.10 Kaleidospace ···································209
6.3.11 Transform ········································210
6.3.12 Global Fluid Controls ······················210
6.3.13 Visibility ··········································211
6.3.14 Rendering ········································211
6.4 Form效果實(shí)例 ········································212
6.5 MIR效果插件 ··········································217
6.6 TAO效果插件 ·········································220
第7章綜合案例
7.1 擾動(dòng)文字·················································227
7.2 動(dòng)態(tài)圖形·················································230
7.3 腐蝕文字·················································238
7.4 方形閃電·················································247
7.5 網(wǎng)版效果·················································253
7.6 電路文字·················································256
7.7 粒子地球·················································265
7.8 漸變背景·················································273
7.9 黃金字體·················································277
7.10 帶狀文字···············································282
展開全部
After Effects 2020完全實(shí)戰(zhàn)技術(shù)手冊(cè) 作者簡介
鐵鐘
上海工程技術(shù)大學(xué)副教授、碩士生導(dǎo)師、中國美術(shù)學(xué)院設(shè)計(jì)學(xué)博士。 沈潔
上海工程技術(shù)大學(xué)副教授、碩士生導(dǎo)師、日本九州產(chǎn)業(yè)大學(xué)攝影學(xué)碩士。