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案例式少兒編程100課Scratch3.0編程基礎(chǔ)及指令詳解

包郵 案例式少兒編程100課Scratch3.0編程基礎(chǔ)及指令詳解

作者:薛燕紅
出版社:清華大學(xué)出版社出版時(shí)間:2020-11-23
開(kāi)本: 其他 頁(yè)數(shù): 216
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案例式少兒編程100課Scratch3.0編程基礎(chǔ)及指令詳解 版權(quán)信息

案例式少兒編程100課Scratch3.0編程基礎(chǔ)及指令詳解 本書特色

本書案例均來(lái)自于現(xiàn)實(shí)生活,或是一個(gè)故事、或是一個(gè)動(dòng)畫、或是一個(gè)游戲,采用PBL教學(xué)法進(jìn)行講解,實(shí)現(xiàn)了STEAM教育理念。圖形化Scratch能夠很好地將編程與其他學(xué)科結(jié)合起來(lái),它不僅是編程語(yǔ)言,還是創(chuàng)作工具和表達(dá)工具。 它能幫助學(xué)生進(jìn)行有效的信息化表達(dá)和數(shù)字化創(chuàng)作,提升學(xué)生從語(yǔ)言到思維、從個(gè)人解決問(wèn)題到團(tuán)隊(duì)合作等多方面的能力。 Scratch編程教育已遠(yuǎn)遠(yuǎn)超過(guò)編程本身,他很好地解決了小學(xué)生學(xué)習(xí)程序設(shè)計(jì)的種種問(wèn)題,更重要的是能夠培養(yǎng)學(xué)生思考能力、邏輯表達(dá)能力、創(chuàng)新設(shè)計(jì)能力、協(xié)作溝通能力等。 本書的特點(diǎn)是,Scratch3.0 +案例+STEAM理念+PBL教學(xué)法+詳細(xì)講解(看書就會(huì))!

案例式少兒編程100課Scratch3.0編程基礎(chǔ)及指令詳解 內(nèi)容簡(jiǎn)介

本書是叢書“案例式少兒編程100 課”的 冊(cè)。全書共16 章,前3 章介紹了計(jì)算機(jī)及其程序設(shè)計(jì)基礎(chǔ)、 Scratch3.0 系統(tǒng)概述、Scratch3.0 程序設(shè)計(jì)及其調(diào)試,其目的是讓讀者掌握Scratch3.0 編程基礎(chǔ)知識(shí),為后續(xù)課程學(xué) 習(xí)打下基礎(chǔ)。第4 ~ 16 章,針對(duì)Scratch3.0 約140 條指令,從指令解析、參數(shù)設(shè)置、舉例和綜合實(shí)例等四個(gè)方面給 出了詳細(xì)解析。     由于所有指令的解析均配有實(shí)例說(shuō)明或綜合案例,講解詳細(xì)、實(shí)例豐富,所以本書既適合老師教學(xué),又適合家 長(zhǎng)陪伴孩子自學(xué)。本書可以作為中小學(xué)、教培機(jī)構(gòu)的教材,也適合老師、家長(zhǎng)、學(xué)生自學(xué)和參考,是新手和熟手的 推薦工具書。

案例式少兒編程100課Scratch3.0編程基礎(chǔ)及指令詳解 目錄

目錄 第1 章 計(jì)算機(jī)及其程序設(shè)計(jì) 基礎(chǔ)……………………… 001 1.1 計(jì)算機(jī)基本原理 ·······················001 1.1.1 信息技術(shù)的五次革命 ·············001 1.1.2 計(jì)算機(jī)系統(tǒng)組成 ··················001 1.1.3 計(jì)算機(jī)組成原理 ··················003 1.2 計(jì)算機(jī)語(yǔ)言及程序 ····················008 1.2.1 計(jì)算機(jī)語(yǔ)言分類 ··················008 1.2.2 計(jì)算機(jī)語(yǔ)言排名 ··················008 1.2.3 C 語(yǔ)言 ······························008 1.2.4 VC++、C++ 和C 語(yǔ)言···········009 1.2.5 Java 語(yǔ)言 ···························009 1.2.6 Python 語(yǔ)言 ························009 1.2.7 作者建議 ···························010 1.3 程序的三種基本結(jié)構(gòu) ·················011 1.3.1 算法的定義 ························ 011 1.3.2 算法的基本特征 ·················· 011 1.3.3 算法的基本要素 ·················· 011 1.3.4 程序的三種基本結(jié)構(gòu) ·············012 第2 章 Scratch3.0 系統(tǒng)概述 … 015 2.1 關(guān)于Scratch 圖形化編程 ·············015 2.1.1 Scratch 發(fā)展歷史··················015 2.1.2 圖形化編程的意義和作用 ·······020 2.1.3 機(jī)器人編程、Scratch 少兒編程、 人工智能編程三者之間的區(qū)別和 關(guān)系 ··········································· 023 2.2 Scratch3.0 編程環(huán)境 ··················033 2.2.1 系統(tǒng)安裝 ···························033 2.2.2 認(rèn)識(shí)編程環(huán)境 ·····················033 2.3 Scratch3.0 畫圖功能 ··················039 2.3.1 圖形編輯器功能區(qū)域 ·············039 2.3.2 位圖和矢量圖及其轉(zhuǎn)換 ··········039 2.3.3 矢量頂部工具欄 ··················040 2.3.4 側(cè)面工具欄 ························041 2.3.5 位圖邊欄工具 ·····················044 2.3.6 編輯器的方格背景 ················045 第3 章 Scratch3.0 程序設(shè)計(jì)及其 調(diào)試……………………… 046 3.1 Scratch3.0 程序設(shè)計(jì)實(shí)例·············046 3.1.1 川劇變臉 ···························046 3.1.2 小豬佩奇跳蹦床 ··················048 3.1.3 小工匠大夢(mèng)想 ·····················051 3.1.4 金絲猴跳竹竿 ·····················054 3.2 程序設(shè)計(jì)的步驟和方法 ··············064 X Scratch3.0編 程 基 礎(chǔ) 及 指 令 詳 解 3.2.1 軟件設(shè)計(jì)的原則 ··················064 3.2.2 程序設(shè)計(jì)的一般步驟 ·············065 3.2.3 Scratch3.0 圖形化程序設(shè)計(jì)的 原則和步驟 ························067 3.3 程序的調(diào)試 ·····························068 第4 章 運(yùn)動(dòng)類指令詳解 ……… 073 4.1 移動(dòng)……步 ·····························073 4.1.1 指令解析 ···························073 4.1.2 參數(shù)設(shè)定方法 ·····················073 4.1.3 舉例 ·································074 4.1.4 綜合實(shí)例 ···························074 4.2 右轉(zhuǎn)……度 ·····························075 4.2.1 指令解析 ···························075 4.2.2 參數(shù)設(shè)定方法 ·····················075 4.2.3 舉例 ·································075 4.2.4 綜合實(shí)例 ···························076 4.3 左轉(zhuǎn)……度 ·····························076 4.4 移到……································076 4.4.1 指令解析 ···························077 4.4.2 參數(shù)設(shè)定方法 ·····················077 4.4.3 舉例 ·································077 4.4.4 綜合實(shí)例 ···························077 4.5 移到x:…… y:…… ················078 4.5.1 指令解析 ···························078 4.5.2 舉例 ·································078 4.5.3 綜合實(shí)例 ···························079 4.6 在……秒內(nèi)滑行到…… ··············079 4.6.1 指令解析 ···························079 4.6.2 舉例 ·································080 4.6.3 綜合實(shí)例 ···························080 4.7 在……秒內(nèi)滑行到x:…… y:…… ································081 4.7.1 指令解析 ···························081 4.7.2 舉例 ·································081 4.7.3 綜合實(shí)例 ···························081 4.8 面向……方向 ··························082 4.8.1 指令解析 ···························082 4.8.2 舉例 ·································082 4.8.3 綜合實(shí)例 ···························083 4.9 面向……································084 4.9.1 指令解析 ···························084 4.9.2 舉例 ·································084 4.9.3 綜合實(shí)例 ···························084 4.10 將x 坐標(biāo)增加……將y 坐標(biāo) 增加…… ······························085 4.10.1 指令解析 ························085 4.10.2 舉例 ·····························085 4.10.3 綜合實(shí)例 ························086 4.11 將x 坐標(biāo)設(shè)為……將y 坐標(biāo)設(shè) 為…… ·································086 4.11.1 指令解析 ························086 4.11.2 舉例 ······························087 4.11.3 綜合實(shí)例 ························087 4.12 碰到邊緣就反彈 ·····················088 4.12.1 指令解析 ························088 4.12.2 舉例 ·····························088 4.12.3 綜合實(shí)例 ························088 4.13 將旋轉(zhuǎn)方式設(shè)為…… ················089 4.13.1 指令解析 ························089 4.13.2 舉例 ·····························089 4.13.3 綜合實(shí)例 ························090 X I 目 錄 4.14 x 坐標(biāo)、y 坐標(biāo)和方向 ··············091 4.14.1 指令解析 ························091 4.14.2 參數(shù)設(shè)定方法 ··················092 4.14.3 綜合實(shí)例 ························092 第5 章 外觀類指令詳解 ……… 093 5.1 說(shuō)…… ……秒 ························093 5.1.1 指令解析 ···························093 5.1.2 參數(shù)設(shè)定方法 ·····················093 5.1.3 舉例 ·································093 5.1.4 綜合實(shí)例 ···························094 5.2 說(shuō)…… ··································095 5.2.1 指令解析 ···························095 5.2.2 舉例 ·································095 5.2.3 綜合實(shí)例 ···························095 5.3 思考……秒 ·····························096 5.4 思考……································096 5.5 換成……造型 ··························096 5.5.1 指令解析 ···························096 5.5.2 參數(shù)設(shè)定方法 ·····················097 5.5.3 舉例 ·································097 5.6 下一個(gè)造型 ·····························097 5.6.1 指令解析 ···························097 5.6.2 舉例 ·································097 5.6.3 綜合實(shí)例 ···························098 5.7 換成……背景 ··························099 5.7.1 指令解析 ···························099 5.7.2 參數(shù)設(shè)定方法 ·····················100 5.7.3 舉例 ·································100 5.8 下一個(gè)背景 ·····························100 5.9 將大小增加…… ·······················100 5.9.1 指令解析 ···························100 5.9.2 舉例 ·································100 5.9.3 綜合實(shí)例 ···························101 5.10 將大小設(shè)為…… ·····················102 5.10.1 指令解析 ························103 5.10.2 舉例 ·····························103 5.11 將……特效增加…… ················103 5.11.1 指令解析 ························103 5.11.2 綜合實(shí)例 ························104 5.12 將……特效設(shè)定為…… ·············108 5.12.1 指令解析 ························109 5.12.2 參數(shù)設(shè)定方法 ··················109 5.13 清除圖形特效 ························109 5.13.1 指令解析 ························109 5.13.2 舉例 ·····························109 5.14 顯示和隱藏 ···························109 5.14.1 指令解析 ························ 110 5.14.2 綜合實(shí)例 ························ 110 5.15 移到*…… ··························· 111 5.15.1 指令解析 ························ 111 5.15.2 參數(shù)設(shè)定方法 ·················· 111 5.15.3 舉例 ····························· 111 5.16 前移(后移)……層 ················112 5.16.1 指令解析 ························ 112 5.16.2 舉例 ····························· 112 5.17 造型編號(hào)(名稱) ···················112 5.17.1 指令解析 ························ 113 5.17.2 參數(shù)設(shè)定方法 ·················· 113 5.17.3 舉例 ····························· 113 5.18 背景編號(hào)(名稱) ···················113 5.19 大小 ····································114 X I I Scratch3.0編 程 基 礎(chǔ) 及 指 令 詳 解 5.19.1 指令解析 ························ 114 5.19.2 綜合實(shí)例 ························ 114 第6 章 聲音類指令詳解 ……… 115 6.1 播放聲音……等待播完 ··············115 6.1.1 指令解析 ··························· 115 6.1.2 參數(shù)設(shè)定方法 ····················· 115 6.1.3 綜合實(shí)例 ··························· 115 6.2 播放聲音…… ··························116 6.3 停止所有聲音 ··························116 6.3.1 指令解析 ··························· 116 6.3.2 舉例 ································· 116 6.4 將音調(diào)(左右平衡)音效 增加…… ································117 6.4.1 指令解析 ··························· 117 6.4.2 參數(shù)設(shè)定方法 ····················· 118 6.4.3 舉例 ································· 118 6.5 將音調(diào)(左右平衡)音效 設(shè)為…… ································118 6.6 清除音效································118 6.6.1 指令解析 ··························· 118 6.6.2 舉例 ································· 118 6.7 將音量設(shè)為……% 和將音量 增加…… ································119 6.7.1 指令解析 ··························· 119 6.7.2 舉例 ································· 119 6.8 音量 ·····································119 6.8.1 指令解析 ···························120 6.8.2 舉例 ·································120 第7 章 事件類指令詳解 ……… 121 7.1 當(dāng)“小綠旗”被單擊 ·················121 7.1.1 指令解析 ···························121 7.1.2 舉例 ·································121 7.2 當(dāng)按下……鍵 ··························122 7.2.1 指令解析 ···························122 7.2.2 綜合實(shí)例 ···························122 7.3 當(dāng)角色被單擊 ··························122 7.3.1 指令解析 ···························122 7.3.2 舉例 ·································122 7.4 當(dāng)背景換成…… ·······················123 7.4.1 指令解析 ···························123 7.4.2 舉例 ·································123 7.5 當(dāng)響度(計(jì)時(shí)器)大于…… ·········123 7.5.1 指令解析 ···························123 7.5.2 舉例 ·································124 7.6 廣播……和當(dāng)接收到…… ···········124 7.6.1 指令解析 ···························124 7.6.2 參數(shù)設(shè)定方法 ·····················125 7.6.3 綜合實(shí)例 ···························125 7.7 廣播……并等待 ·······················127 7.7.1 指令解析 ···························128 7.7.2 舉例 ·································128 第8 章 控制類指令詳解 ……… 129 8.1 等待……秒 ·····························129 8.1.1 指令解析 ···························129 8.1.2 舉例 ·································129 8.2 重復(fù)執(zhí)行……次和重復(fù)執(zhí)行 ·········130 8.2.1 指令解析 ···························130 8.2.2 舉例 ·································130 8.3 如果……那么…… ····················130 8.3.1 指令解析 ···························130 X I I I 目 錄 8.3.2 舉例 ·································131 8.4 如果……那么……否則…… ·········131 8.4.1 指令解析 ···························131 8.4.2 舉例 ·································131 8.5 等待……································132 8.5.1 指令解析 ···························132 8.5.2 參數(shù)設(shè)定方法 ·····················132 8.5.3 舉例 ·································132 8.6 重復(fù)執(zhí)行直到…… ····················132 8.6.1 指令解析 ···························132 8.6.2 舉例 ·································132 8.7 停止……································133 8.7.1 指令解析 ···························133 8.7.2 舉例 ·································133 8.8 克隆指令································133 8.8.1 指令解析 ···························133 8.8.2 參數(shù)設(shè)定方法 ·····················134 8.8.3 舉例 ·································134 8.8.4 綜合實(shí)例 ···························135 第9 章 偵測(cè)類指令詳解 ……… 137 9.1 碰到……? ·····························137 9.1.1 指令解析 ···························137 9.1.2 舉例 ·································137 9.2 碰到顏色……? ·······················138 9.2.1 指令解析 ···························138 9.2.2 舉例 ·································138 9.3 顏色……碰到……? ·················139 9.3.1 指令解析 ···························139 9.3.2 舉例 ·································139 9.4 到……的距離 ··························139 9.4.1 指令解析 ···························140 9.4.2 舉例 ·································140 9.5 詢問(wèn)……并等待和回答 ··············140 9.5.1 指令解析 ···························140 9.5.2 舉例 ·································140 9.6 按下……鍵? ··························141 9.6.1 指令解析 ···························141 9.6.2 舉例 ·································141 9.7 按下鼠標(biāo)? ·····························141 9.7.1 指令解析 ···························141 9.7.2 舉例 ·································141 9.8 鼠標(biāo)的x 坐標(biāo)和鼠標(biāo)的y 坐標(biāo) ······142 9.8.1 指令解析 ···························142 9.8.2 舉例 ·································142 9.9 將拖動(dòng)模式設(shè)為…… ·················142 9.9.1 指令解析 ···························142 9.9.2 舉例 ·································142 9.10 響度 ····································143 9.10.1 指令解析 ························143 9.10.2 舉例 ·····························143 9.11 計(jì)時(shí)器和計(jì)時(shí)器歸零 ················143 9.11.1 指令解析 ························143 9.11.2 綜合實(shí)例 ························144 9.12 舞臺(tái)(角色)的…… ················144 9.12.1 指令解析 ························144 9.12.2 綜合實(shí)例 ························145 9.13 當(dāng)前時(shí)間的…… ·····················147 9.13.1 指令解析 ························147 9.13.2 綜合實(shí)例 ························147 9.14 2000 年至今的天數(shù) ··················149 9.14.1 指令解析 ························149 X I V Scratch3.0編 程 基 礎(chǔ) 及 指 令 詳 解 9.14.2 舉例 ·····························149 9.15 用戶名 ·································149 9.15.1 指令解析 ························149 9.15.2 舉例 ·····························149 第10 章 運(yùn)算類指令詳解 ……… 150 10.1 算術(shù)運(yùn)算 ······························150 10.1.1 指令解析 ························150 10.1.2 參數(shù)設(shè)定方法 ··················150 10.1.3 舉例 ·····························150 10.2 在……和……之間取隨機(jī)數(shù) ·······151 10.2.1 指令解析 ························151 10.2.2 綜合實(shí)例 ························151 10.3 比較運(yùn)算 ······························152 10.3.1 指令解析 ························152 10.3.2 綜合實(shí)例 ························152 10.4 邏輯運(yùn)算指令 ························153 10.4.1 指令解析 ························153 10.4.2 舉例 ·····························153 10.5 連接……和…… ·····················154 10.5.1 指令解析 ························154 10.5.2 參數(shù)設(shè)定方法 ··················154 10.5.3 舉例 ·····························154 10.6 (字符串)的第……個(gè)字符 ·······154 10.6.1 指令解析 ························154 10.6.2 舉例 ·····························154 10.7 字符串中的字符數(shù) ···················155 10.7.1 指令解析 ························155 10.7.2 舉例 ·····························155 10.8 某個(gè)字符串中包含某個(gè)字符? ····155 10.8.1 指令解析 ························155 10.8.2 舉例 ·····························155 10.9 ……除以……的余數(shù) ················155 10.9.1 指令解析 ························156 10.9.2 舉例 ·····························156 10.10 四舍五入…… ·······················156 10.10.1 指令解析 ·····················156 10.10.2 舉例···························156 10.11 絕對(duì)值(等)…… ·················156 10.11.1 指令解析 ·····················157 10.11.2 舉例 ···························157 第11 章 變量類指令詳解 ……… 160 11.1 貓咪走路速度 ························160 11.1.1 指令解析 ························160 11.1.2 參數(shù)設(shè)定方法 ··················160 11.1.3 綜合實(shí)例 ························161 11.2 將……設(shè)為…… ······················162 11.3 將……增加…… ······················162 11.4 顯示變量…… ························163 11.5 隱藏變量…… ························163 11.6 歌單 ····································163 11.6.1 指令解析 ························164 11.6.2 參數(shù)設(shè)定方法 ··················164 11.6.3 綜合實(shí)例 ························164 11.7 將……加入…… ······················169 11.7.1 指令解析 ························169 11.7.2 參數(shù)設(shè)定方法 ··················169 11.8 刪除……的第……項(xiàng) ················169 11.8.1 指令解析 ························169 11.8.2 參數(shù)設(shè)定方法 ··················169 11.9 在……的第……項(xiàng)前插入…… ····170 X V 目 錄 11.9.1 指令解析 ························170 11.9.2 參數(shù)設(shè)定方法 ··················170 11.10 將……的第……項(xiàng)替換為…… ···170 11.10.1 指令解析 ·····················170 11.10.2 參數(shù)設(shè)定方法 ···············170 11.11 ……的第……項(xiàng) ····················171 11.11.1 指令解析 ·····················171 11.11.2 參數(shù)設(shè)定方法 ···············171 11.12 列表其他指令 ·······················171 11.12.1 指令解析 ·····················171 11.12.2 綜合實(shí)例 ·····················172 第12 章 自制積木指令詳解 …… 173 12.1 自制**個(gè)積木 ·····················173 12.1.1 為自制積木命名 ···············173 12.1.2 定義“跳舞”的功能 ·········174 12.1.3 運(yùn)行程序 ························174 12.2 添加輸入項(xiàng)(數(shù)字或文本) ·······174 12.3 添加布爾值輸入項(xiàng)和添加文本 標(biāo)簽 ····································176 12.3.1 自制積木“貓咪走路……?” ···176 12.3.2 使用自制積木編寫代碼 ·······176 12.4 運(yùn)行時(shí)是否刷新屏幕 ················176 12.4.1 是否刷新屏幕 ····················176 12.4.2 實(shí)例 ·······························177 12.4.3 運(yùn)行程序 ··························177 12.5 綜合實(shí)例一 ···························177 12.5.1 新建角色 ························177 12.5.2 自制新積木 ·····················177 12.5.3 為角色編寫代碼 ···············177 12.6 綜合實(shí)例二 ···························178 12.6.1 新建角色 ························178 12.6.2 自制新積木 ·····················178 12.6.3 為角色編寫代碼 ···············179 第13 章 畫筆類指令詳解 ……… 180 13.1 全部擦除指令解析 ···················180 13.2 圖章 ····································180 13.2.1 指令解析 ························180 13.2.2 舉例 ·····························180 13.3 落筆和抬筆 ···························181 13.3.1 指令解析 ························181 13.3.2 舉例 ·····························181 13.4 畫筆的粗細(xì)和顏色等設(shè)置 ··········181 13.4.1 指令解析即參數(shù)設(shè)置 ·········181 13.4.2 舉例 ·····························182 13.4.3 綜合實(shí)例 ························182 第14 章 音樂(lè)類指令詳解 ……… 185 14.1 擊打(……)(……)拍 ··········186 14.1.1 指令解析 ························186 14.1.2 參數(shù)設(shè)定方法 ··················187 14.1.3 舉例 ·····························187 14.2 休止……拍 ···························187 14.2.1 指令解析 ························187 14.2.2 參數(shù)設(shè)定方法 ··················187 14.2.3 舉例 ·····························187 14.3 演奏音符(……)(……)拍 ······188 14.3.1 指令解析 ························188 14.3.2 參數(shù)設(shè)定方法 ··················188 14.3.3 舉例 ·····························188 14.4 將樂(lè)器設(shè)為…… ·····················188 14.4.1 指令解析 ························189 X V I Scratch3.0編 程 基 礎(chǔ) 及 指 令 詳 解 14.4.2 參數(shù)設(shè)定方法 ··················189 14.4.3 舉例 ·····························189 14.5 將演奏速度設(shè)定為…… ·············189 14.5.1 指令解析 ························189 14.5.2 參數(shù)設(shè)定方法 ··················189 14.5.3 舉例 ·····························189 14.6 將演奏速度增加…… ················190 14.7 演奏速度 ······························190 第15 章 視頻偵測(cè)類指令詳解 … 191 15.1 視頻偵測(cè)概述 ························191 15.1.1 添加擴(kuò)展 ························191 15.1.2 視頻偵測(cè)原理 ··················191 15.1.3 視頻偵測(cè)指令 ··················192 15.2 當(dāng)視頻運(yùn)動(dòng)大于…… ················192 15.2.1 指令解析 ························192 15.2.2 參數(shù)設(shè)定方法 ··················192 15.2.3 舉例 ·····························192 15.3 相當(dāng)于……的視頻…… ·············192 15.3.1 指令解析 ························193 15.3.2 參數(shù)設(shè)定方法 ··················193 15.3.3 舉例 ·····························193 15.4 ……攝像頭 ···························193 15.4.1 指令解析 ························193 15.4.2 參數(shù)設(shè)定方法 ··················193 15.5 將視頻透明度設(shè)為…… ·············193 15.5.1 指令解析 ························193 15.5.2 參數(shù)設(shè)定方法 ··················194 15.5.3 綜合實(shí)例 ························194 第16 章 翻譯類指令詳解 ……… 196 16.1 添加擴(kuò)展 ······························196 16.2 將……譯為…… ·····················196 16.3 訪客語(yǔ)言 ······························196 0 0 1
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案例式少兒編程100課Scratch3.0編程基礎(chǔ)及指令詳解 作者簡(jiǎn)介

薛燕紅,陜西理工大學(xué)數(shù)學(xué)與計(jì)算機(jī)科學(xué)學(xué)院專職教師,北京樂(lè)學(xué)樂(lè)創(chuàng)教育科技集團(tuán)有限公司董事長(zhǎng)兼CEO。 獨(dú)立編著多部物聯(lián)網(wǎng)技術(shù)及應(yīng)用方面的書籍,由清華大學(xué)出版社出版發(fā)行。STEAM教育的倡導(dǎo)者和推動(dòng)者,編程教育的實(shí)踐者。 編著有多種編程教育的培訓(xùn)課程,包括Scratch系列、C系列、Python系列、Java系列等。參與我國(guó)第一臺(tái)數(shù)控電加工系統(tǒng)MarkII國(guó)產(chǎn)化研制工作,任副主任設(shè)計(jì)師,該產(chǎn)品獲得國(guó)家科委科技進(jìn)步一等獎(jiǎng)。公開(kāi)發(fā)表本專業(yè)學(xué)術(shù)論文二十余篇。

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