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AI速成課程(影印版)

包郵 AI速成課程(影印版)

出版社:東南大學出版社出版時間:2020-07-01
開本: 其他 頁數: 341
中 圖 價:¥81.0(7.5折) 定價  ¥108.0 登錄后可看到會員價
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AI速成課程(影印版) 版權信息

  • ISBN:9787564189709
  • 條形碼:9787564189709 ; 978-7-5641-8970-9
  • 裝幀:一般膠版紙
  • 冊數:暫無
  • 重量:暫無
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AI速成課程(影印版) 內容簡介

這是一本關于AI原理和編程的友好且必需的指導書,沒有數學或數據科學背景的程序員也可以輕松掌握。主要內容:開始你AI模型的創建;無需數學、數據科學或機器學習背景;手把手指導、分析;5個完整項目展示如何創建智能軟件。

AI速成課程(影印版) 目錄

Preface Chapter 1:Welcome to the Robot World Beginning the AI journey Four different AI models The models in practice Fundamentals Thompson Sampling Q-learning Deep Q-learning Deep convolutional Q-learning Where can learning AI take you? Energy Healthcare Transport and logistics Education Security Employment Smart homes and robots Entertainment and happiness Environment Economy, business, and finance Summary Chapter 2: Discover Your AI Toolkit The GitHub page Colaboratory Summary Chapter 3: Python Fundamentals-Learn How to Code in Python Displaying text Exercise Variables and operations Exerc=se Lists and arrays Exercise if statements and conditions Exercise for and while loops Exercise Functions Exercise Classes and objects Exercise Summary Chapter 4: AI Foundation Techniques What is Reinforcement Learning? The five principles of Reinforcement Learning Principle #1 - The input and output system Principle #2 - The reward Principle #3 - The AI environment Principle #4 - The Markov decision process Principle #5 - Training and inference Training mode Inference mode Summary Chapter 5: Your First AI Model - Beware the Bandits! The multi-armed bandit problem The Thompson Sampling model Coding the model Understanding the model What is a distribution? Tackling the MABP The Thompson Sampling strategy in three steps The final touch of shaping your Thompson Sampling intuition Thompson Sampling against the standard model Summary Chapter 6: AI for Sales and Advertising -Sell like the Wolf of AI Street Problem to solve Building the environment inside a simulation Running the simulation Recap AI solution and intuition refresher AI solution Intuition Implementation Thompson Sampling vs. Random Selection Performance measure Let's start coding The final result Summary Chapter 7: Welcome to Q-Learning The Maze Beginnings Building the environment The states The actions The rewards Building the AI The Q-value The temporal difference The Bellman equation Reinforcement intuition The whole Q-learning process Training mode Inference mode Summary Chapter 8: AI for Logistics - Robots in a Warehouse Building the environment The states The actions The rewards AI solution refresher Initialization (first iteration) Next iterations Implementation Part 1 - Building the environment Part 2 - Building the AI Solution with Q-learning Part 3 - Going into production Improvement 1 -Automating reward attribution Improvement 2 -Adding an intermediate goal Summary Chapter 9: Going Pro with Artificial Brains - Deep Q-Learning Predicting house prices Uploading the dataset Importing libraries Excluding variables Data preparation Scaling data Building the neural network Training the neural network Displaying results Deep learning theory The neuron Biological neurons Artificial neurons The activation function The threshold activation function The sigmoid activation function The rectifier activation function How do neural networks work? How do neural networks learn? Forward-propagation and back-propagation Gradient Descent Batch gradient descent Stochastic gradient descent Mini-batch gradient descent Deep Q-learning The Softmax method Deep Q-learning recap Experience replay The whole deep Q-learning algorithm Summary Chapter 10: AI for Autonomous Vehicles -Build a Self-Driving Car Building the environment Defining the goal Setting the parameters The input states The output actions The rewards AI solution refresher Implementation Step 1 -Importing the libraries Step 2 - Creating the architecture of the neural network Step 3 - Implementing experience replay Step 4 - Implementing deep Q-learning The demo Installing Anaconda Creating a virtual environment with Python 3.6 Installing PyTorch Installing Kivy Summary Chapter 11: AI for Business -Minimize Costs with Deep Q-Learning Problem to solve Building the environment Parameters and variables of the server environment Assumptions of the server environment Assumption 1 - We can approximate the server temperature Assumption 2 - We can approximate the energy costs Simulation Overall functioning Defining the states Defining the actions Defining the rewards Final simulation example AI solution The brain Implementation Step 1 - Building the environment Step 2 - Building the brain Without dropout With dropout Step 3 - Implementing the deep reinforcement learning algorithm Step 4: Training the AI No early stopping Early stopping Step 5 - Testing the AI The demo Recap - The general AI framework/Blueprint Summary Chapter 12: Deep Convolutional Q-Learning What are CNNs used for? How do CNNs work? Step 1 - Convolution Step 2 - Max pooling Step 3 - Flattening Step 4 - Full connection Deep convolutional Q-learning Summary Chapter 13: AI for Games - Become the Master at Snake Problem to solve Building the environment Defining the states Defining the actions Defining the rewards AI solution The brain The experience replay memory Implementation Step 1 - Building the environment Step 2 - Building the brain Step 3 - Building the experience replay memory Step 4 - Training the AI Step 5 - Testing the AI The demo Installation The results Summary Chapter 14: Recap and Conclusion Recap - The general AI framework/blueprint Exploring what's next for you in AI Practice, practice, and practice Networking Never stop learning Other Books You May Enjoy Index
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AI速成課程(影印版) 作者簡介

哈德琳·德.龐特維斯,Hadelin de Ponteves is the co-founder and CEO at BlueLife AI, which leverages the power of cutting-edge Artificial Intelligence to empower businesses to make massive profits by optimizing processes, maximizing efficiency, and increasing profitability. Hadelin is also an online entrepreneur who has created 50+ top-rated educational e-courses on topics such as machine learning, deep learning, artificial intelligence, and blockchain, which have reached over 700,000 subscribers in 204 countries.

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