Rhino 6.0完全實戰(zhàn)技術手冊 版權信息
- ISBN:9787302558507
- 條形碼:9787302558507 ; 978-7-302-55850-7
- 裝幀:一般膠版紙
- 冊數:暫無
- 重量:暫無
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Rhino 6.0完全實戰(zhàn)技術手冊 本書特色
體系完善 曲線、曲面、實體建模、網格細分、初級渲染、高級渲染全覆蓋。
實例精彩 電腦機箱、珠寶、耳機、腕表、剃須刀、手機、汽車、無人機等。
實戰(zhàn)性強 傾注業(yè)內專家和Rhino教學專家多年實戰(zhàn)經驗,案例全部來自一線。
海量資源 超值贈達各種相關素材文件,幫讀者盡快成長為Rhino 6.0高手。
超值贈送:264個視頻文件,長達36小時大量相關素材文件,容量高達12.8G全新的rhino產品外觀及建模設計理念。充實的實戰(zhàn)動手操作
Rhino 6.0完全實戰(zhàn)技術手冊 內容簡介
《Rhino 6.0接近實戰(zhàn)技術手冊》以中文版Rhino 6.0為操作基礎,全面講解軟件應用技巧與產品設計知識!禦hino 6.0接近實戰(zhàn)技術手冊》由淺到深、循序漸進地介紹了Rhino 6.0的基本操作及命令的使用,并配合大量的制作實例,使用戶能更好地鞏固所學知識。全書共21章,包括Rhino軟件介紹與基本操作、Rhino曲線繪制與編輯、Rhino曲面繪制與編輯、Rhino實體建模與編輯、網格細分建模、珠寶首飾設計、Rhino的渲染技術、Rhino在產品設計中的實際應用!禦hino 6.0接近實戰(zhàn)技術手冊》適合即將和正在從事工程設計的專業(yè)技術人員,想快速提高Rhino 6.0使用技能的愛好者,也可作為大中專院校和相關培訓機構的教材。
Rhino 6.0完全實戰(zhàn)技術手冊 目錄
目 錄
第 1 章 Rhino 6.0 軟件應用概述3.2.3設定工作平面至物件 ································ 413.2.4設定工作平面與曲線垂直 ························ 421.1 Rhino的應用領域············································· 13.2.5旋轉工作平面 ············································ 43
1.1.1 工業(yè)產品設計領域 ······································ 1
1.1.2 CG 領域························································ 2
1.1.3 建筑設計領域 ·············································· 3
1.1.4 珠寶設計領域 ·············································· 3
1.2 Rhino軟件特色················································· 4
1.3 Rhino建模的相關術語····································· 7
1.4 Rhino 6.0軟件下載與安裝······························· 9
1.5 Rhino 6.0工作界面········································· 10
第 2 章 學習 Rhino 6.0 的關鍵**步
2.1 Rhino模型與數據管理··································· 12
2.1.1 Rhino 模型的輸入與輸出 ························· 12
2.1.2 Rhino 與其他軟件的數據交換 ················· 13
2.2 Rhino 6.0環(huán)境設置·········································· 15
2.2.1 設置文件屬性 ············································ 16
2.2.2 設置 Rhino 選項 ········································ 17
2.3 圖層的建立與操作········································· 20
2.4 對象捕捉設置················································· 22
2.5 實戰(zhàn)案例——制作iPod模型 ························· 23
2.5.1 制作主體部分 ············································ 24
2.5.2 創(chuàng)建按鈕部分 ············································ 26
2.5.3 添加屏幕曲面 ············································ 29
2.5.4 制作耳機部件 ············································ 30
第 3 章 學習 Rhino 6.0 的關鍵第二步
3.1 Rhino坐標系統(tǒng)··············································· 35
3.1.1 坐標系 ························································ 35
3.1.2 坐標輸入方式 ············································ 36
3.2 工作平面························································· 39
3.2.1 設置工作平面原點 ···································· 39
3.2.2 設置工作平面高度 ···································· 39
_x00E_3.2.6 其他方式設定工作平面 ···························· 43
3.3 工作視窗配置················································· 46
3.3.1 預設工作視窗 ············································ 47
3.3.2 導入背景圖片輔助建模 ···························· 49
3.3.3 導入平面圖參考 ········································ 54
3.4 視圖操作························································· 54
3.4.1 視圖操控 ···················································· 54
3.4.2 設置視圖 ···················································· 55
3.5 物件的選取····················································· 56
3.5.1 用選擇工具選擇 ········································ 56
3.5.2 用圖層選擇 ················································ 59
3.5.3 用顏色選擇 ················································ 59
3.6 可見性····························································· 60
3.7 實戰(zhàn)案例——制作兒童玩具車模型·············· 60
3.7.1 導入背景圖片 ············································ 61
3.7.2 制作玩具車殼體 ········································ 62
3.7.3 制作車輪 ···················································· 71
3.7.4 制作其他器件 ············································ 71
第 4 章 學習 Rhino 6.0 的關鍵第三步
4.1 復制類工具····················································· 75
4.1.1 移動 ···························································· 75
4.1.2 復制 ···························································· 76
4.1.3 旋轉 ···························································· 77
4.1.4 縮放 ···························································· 80
4.1.5 傾斜 ···························································· 81
4.1.6 鏡像 ···························································· 82
4.1.7 陣列 ···························································· 82
4.2 對齊和扭曲工具············································· 87
4.2.1 對齊 ···························································· 87
4.2.2 扭轉 ···························································· 90
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4.2.3 彎曲 ···························································· 906.4.4抽離曲線 ·················································· 1394.3 合并和打散工具············································· 916.4.5相交曲線 ·················································· 1444.3.1 組合 ···························································· 916.4.6斷面線 ······················································ 1464.3.2 群組 ···························································· 91
4.3.3 合并邊緣 ···················································· 93
4.3.4 合并曲面 ···················································· 94
4.3.5 打散 ···························································· 95
4.4 實戰(zhàn)案例——制作計算器造型····················· 95
4.5 課后練習························································· 97
第 5 章 基本曲線繪制
5.1 基本曲線簡介················································· 99
5.2 繪制點····························································· 99
5.3 繪制直線······················································· 101
5.4 繪制自由造型曲線······································· 109
5.5 繪制圓··························································· 113
5.6 繪制橢圓······················································· 115
5.7 繪制多邊形··················································· 116
Rhino 6.0
5.8 繪制文字······················································· 117
5.9 實戰(zhàn)案例——繪制零件圖··························· 118
完全實戰(zhàn) 技術手冊
5.10 課后練習····················································· 121
第 6 章 高級曲線繪制
6.1 曲線延伸······················································· 122
6.1.1 延伸曲線 ·················································· 122
6.1.2 連接曲線 ·················································· 124
6.1.3 延伸曲線(平滑) ·································· 124
6.1.4 以直線延伸 ············································· 125
6.1.5 以圓弧延伸至指定點 ····························· 125
6.1.6 以圓弧延伸(保留半徑) ······················ 126
6.1.7 以圓弧延伸(指定中心點) ·················· 126
6.1.8 延伸曲面上的曲線 ·································· 127
6.2 曲線偏移······················································· 127
6.2.1 偏移曲線 ·················································· 127
6.2.2 往曲面法線方向偏移曲線 ······················ 130
6.2.3 偏移曲面上的曲線 ·································· 132
6.3 曲線混接······················································· 132
6.3.1 簡易混接曲線 ·········································· 132
6.3.2 可調式混接曲線 ······································ 133
6.3.3 弧形混接曲線 ·········································· 135
6.4 從物件建立曲線··········································· 137
6.4.1 投影曲線 ·················································· 137
6.4.2 拉回曲線 ·················································· 137
6.4.3 復制邊框與邊緣 ······································ 138
_x00E_6.5 課后練習······················································· 147
第 7 章 曲線編輯與優(yōu)化
7.1 曲線修剪······················································· 149
7.1.1 修剪曲線 ·················································· 149
7.1.2 切割曲線 ·················································· 149
7.1.3 曲線布爾運算 ·········································· 149
7.2 曲線倒角······················································· 150
7.2.1 曲線圓角 ·················································· 150
7.2.2 曲線斜角 ·················································· 151
7.2.3 全部圓角 ·················································· 152
7.3 曲線對稱······················································· 154
7.4 曲線匹配······················································· 155
7.5 曲線點的編輯··············································· 157
7.5.1 開啟控制點和編輯點 ································· 157
7.5.2 在曲線上添加點 ······································ 157
7.6 曲線優(yōu)化工具··············································· 159
7.6.1 調整封閉曲線的接縫 ······························ 159
7.6.2 從兩個視圖的曲線 ·································· 161
7.6.3 從斷面輪廓線建立曲線 ·························· 162
7.6.4 重建曲線 ·················································· 163
7.7 其他曲線編輯工具······································· 164
7.7.1 將曲線轉換為多重直線或圓弧 ·············· 164
7.7.2 周期化 ······················································ 165
7.7.3 封閉開放的曲線 ······································ 167
7.7.4 續(xù)畫控制點曲線 ······································ 167
7.7.5 截斷曲線 ·················································· 167
7.7.6 截短曲線 ·················································· 168
7.7.7 抽離子線段 ·············································· 169
7.7.8 在曲線上插入直線 ·································· 169
7.7.9 在兩條曲線之間建立均分曲線 ·············· 170
7.8 課后練習······················································· 170
第 8 章 基本曲面繪制
8.1 平面曲面······················································· 172
8.1.1 指定三或四個角建立曲面 ······················ 172
8.1.2 矩形平面 ·················································· 173
8.2 擠出曲面······················································· 177
8.2.1 直線擠出 ·················································· 177
8.2.2 沿著曲線擠出 ·········································· 185
8.2.3 擠出至點 ·················································· 186
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IV
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_x00C_8.2.4 擠出成錐狀 ·············································· 187
8.2.5 彩帶 ·························································· 187
8.2.6 往曲面法線方向擠出曲面 ······················ 188
8.3 旋轉曲面······················································· 189
8.3.1 旋轉成形 ·················································· 189
8.3.2 沿著路徑旋轉 ·········································· 190
8.4 實戰(zhàn)案例——制作無線電話模型··············· 191
8.5 課后練習······················································· 196
第 9 章 高級曲面繪制
9.1 放樣曲面······················································· 199
9.2 邊界曲面······················································· 202
9.2.1 以平面曲線建立曲面 ······························ 202
9.2.2 以二、三或四條邊緣建立曲面 ·············· 203
9.2.3 嵌面 ·························································· 204
9.2.4 從網線建立曲面 ······································ 206
9.3 掃掠曲面······················································· 207
9.3.1 單軌掃掠 ·················································· 207
9.3.2 雙軌掃掠 ·················································· 211
9.4 以圖片灰階高度··········································· 214
9.5 在物件表面產生布簾曲面··························· 214
9.6 實戰(zhàn)案例——制作兔兔兒童早教機模型··· 215
9.6.1 添加背景圖片 ·········································· 215
9.6.2 建立兔頭模型 ·········································· 216
9.6.3 建立身體模型 ·········································· 222
9.6.4 建立兔腳模型 ·········································· 224
9.7 課后練習······················································· 228
第 10 章 曲面編輯
10.1 曲面延伸····················································· 230
10.2 曲面倒角····················································· 231
10.2.1 曲面圓角 ················································ 231
10.2.2 不等距曲面圓角 ···································· 232
10.2.3 曲面斜角 ················································ 234
10.2.4 不等距曲面斜角 ···································· 235
10.3 曲面連接····················································· 235
10.3.1 連接曲面 ················································ 235
10.3.2 混接曲面 ················································ 236
10.3.3 不等距曲面混接 ···································· 239
10.3.4 銜接曲面 ················································ 239
10.3.5 合并曲面 ················································ 241
10.4 曲面偏移····················································· 242
10.4.1 偏移曲面 ················································ 242
10.4.2 不等距偏移曲面 ···································· 244
10.5 其他曲面編輯工具····································· 246
_x00E_10.5.1 設置曲面的正切方向 ···························· 246
目 錄
10.5.2 對稱 ························································ 246
10.5.3 在兩個曲面之間建立均分曲面 ············ 246
10.6 實戰(zhàn)案例——制作蘋果電腦機箱模型····· 247
10.7 課后練習····················································· 256
第 11 章 曲面連續(xù)性研究與分析
11.1 曲面品質判定方法····································· 257
11.2 曲面的組成形式········································· 257
11.3 曲面連續(xù)性················································· 259
11.3.1 曲面連續(xù)性的概念 ································ 259
11.3.2 生成具有連續(xù)性的 NURBS 曲面 ········· 260
11.3.3 與連續(xù)性有關的工具 ···························· 261
11.4 曲面優(yōu)化工具············································· 265
11.5 測量工具····················································· 265
11.5.1 測量點 ···················································· 265
11.5.2 測量長度 ················································ 266
11.5.3 測量距離 ················································ 267
11.5.4 測量角度 ················································ 267
11.5.5 測量半徑、直徑 ···································· 267
11.6 曲線分析····················································· 267
11.6.1 打開或關閉曲率圖形 ···························· 267
11.6.2 幾何連續(xù)性分析 ···································· 270
11.6.3 曲線偏差分析 ········································ 270
11.7 曲面分析····················································· 271
11.7.1 曲率分析 ················································ 271
11.7.2 拔模角度分析 ········································ 274
11.7.3 斑馬紋分析 ············································ 275
11.7.4 環(huán)境貼圖 ················································ 280
11.7.5 厚度分析 ················································ 281
11.8 課后練習····················································· 282
第 12 章 實體建模
12.1 認識實體····················································· 283
12.2 立方體························································· 284
12.2.1 立方體:角對角、高度 ························ 284
12.2.2 立方體:對角線 ···································· 285
12.2.3 立方體:三點、高度 ···························· 285
12.2.4 立方體:底面中心點、角、高度············ 286
12.2.5 邊框方塊 ················································ 286
12.3 球體····························································· 287
12.3.1 球體:中心點、半徑 ···························· 287
12.3.2 球體:直徑 ············································ 288
12.3.3 球體:三點 ············································ 288
12.3.4 球體:四點 ············································ 288
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12.3.5 球體:環(huán)繞曲線 ···································· 28913.4.2將平面洞加蓋 ········································ 33112.3.6 球體:從與曲線正切的圓 ···················· 29013.4.3抽離曲面 ················································ 33112.3.7 球體:逼近數個點 ································ 29113.4.4合并兩個共曲面的面 ···························· 33112.4 橢圓體························································· 29113.4.5取消邊緣的組合狀態(tài) ···························· 33212.4.1 橢圓體:從中心點 ································ 291
12.4.2 橢圓體:直徑 ········································ 292
12.4.3 橢圓體:從焦點 ···································· 292
12.4.4 橢圓體:角 ············································ 293
12.4.5 橢圓體:環(huán)繞曲線 ································ 293
12.5 錐形體························································· 294
12.5.1 拋物面錐體 ············································ 294
12.5.2 圓錐體 ···················································· 295
12.5.3 平頂錐體(圓臺) ································ 296
12.5.4 金字塔(棱錐) ···································· 296
12.5.5 平頂金字塔(棱臺) ···························· 297
12.6 柱形體························································· 298
12.6.1 圓柱體 ···················································· 298
12.6.2 圓柱管 ···················································· 298
12.7 環(huán)形體························································· 299
Rhino 6.0
12.7.1 環(huán)狀體 ···················································· 299
12.7.2 環(huán)狀圓管(平頭蓋) ···························· 300
完全實戰(zhàn) 技術手冊
12.7.3 環(huán)狀圓管(圓頭蓋) ···························· 302
12.8 擠出實體····················································· 302
12.8.1 擠出封閉的平面曲線 ···························· 302
12.8.2 擠出建立實體 ········································ 304
12.9 課后練習····················································· 309
第 13 章 實體編輯
13.1 布爾運算····················································· 310
13.1.1 布爾運算聯集 ········································ 310
13.1.2 布爾運算差集 ········································ 311
13.1.3 布爾運算交集 ········································ 311
13.1.4 布爾運算分割 ········································ 314
13.1.5 布爾運算兩個物件 ································ 315
13.2 創(chuàng)建工程實體············································· 315
13.2.1 不等距邊緣圓角 ···································· 315
13.2.2 不等距邊緣斜角 ···································· 318
13.2.3 封閉的多重曲面薄殼 ···························· 319
13.2.4 洞 ···························································· 321
13.2.5 文字 ························································ 327
_x00E_13.5 操作與編輯實體········································· 332
13.5.1 打開實體物件的控制點 ························ 332
13.5.2 移動邊緣 ················································ 337
13.5.3 將面分割 ················································ 338
13.5.4 將面折疊 ················································ 338
13.6 課后練習····················································· 339
第 14 章 網格細分建模
14.1 建立網格····················································· 340
14.1.1 轉換曲面∕多重曲面為網格 ················ 340
14.1.2 單一網格面 ············································ 341
14.1.3 網格平面 ················································ 341
14.1.4 網格立方體 ············································ 341
14.1.5 網格圓柱體 ············································ 342
14.1.6 網格圓錐體 ············································ 342
14.1.7 網格平頂錐體 ········································ 342
14.1.8 網格球體 ················································ 342
14.1.9 網格橢圓體 ············································ 342
14.1.10 網格環(huán)狀體 ·········································· 343
14.1.11 網格嵌面 ·············································· 343
14.1.12 以圖片灰階高度 ·································· 345
14.1.13 以封閉的多重直線建立網格 ·············· 345
14.1.14 以 NBUSS 控制點連線建立網格 ······· 346
14.2 網格操作工具············································· 346
14.2.1 統(tǒng)一網格法線 ········································ 346
14.2.2 對應網格至 NURBS 曲面 ····················· 347
14.2.3 網格布爾運算 ········································ 347
14.2.4 網格交集 ················································ 349
14.2.5 分割網格 ················································ 349
14.2.6 修剪網格 ················································ 350
14.2.7 銜接網格邊緣 ········································ 350
14.2.8 以公差對齊網格頂點 ···························· 351
14.2.9 偏移網格 ················································ 351
14.2.10 填補網格洞 ·········································· 352
14.2.11 重建網格 ·············································· 352
14.2.12 重建網格法線 ······································ 352
_x00C_13.3 創(chuàng)建成形實體············································· 32814.2.13刪除網格面 ·········································· 35213.3.1 線切割 ···················································· 32814.2.14嵌入單一網格面 ·································· 35213.3.2 將面移動 ················································ 32914.2.15熔接網格 ·············································· 35213.4 曲面與實體轉換········································· 33014.2.16復制網格洞的邊界 ······························ 35313.4.1 自動建立實體 ········································ 33014.2.17剔除退化的網格面 ······························ 354
VI
Rhino60完全實戰(zhàn)技術手冊 六校 文前.indd 6 2020/10/28 16:46:34
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_x00C_14.3 網格編輯工具············································· 354
14.3.1 三角化網格 ············································ 354
14.3.2 四角化網格 ············································ 354
14.3.3 縮減網格面數 ········································ 355
14.3.4 對應網格 UVN······································· 355
14.3.5 對調網格邊緣 ········································ 355
14.3.6 分割網格邊緣 ········································ 355
14.3.7 分割未相接的網格 ································ 356
14.3.8 從點建立網格 ········································ 356
14.4 實戰(zhàn)案例——制作牙刷架模型················· 357
14.5 課后練習····················································· 365
第 15 章 RhinoGold 珠寶設計
15.1 RhinoGold概述··········································· 366
15.1.1 RhinoGold 6.6 的下載與安裝 ··············· 366
15.1.2 RhinoGold 6.6 設計工具 ······················· 368
15.2 利用變動工具設計首飾····························· 368
15.3 寶石工具····················································· 375
15.3.1 創(chuàng)建寶石 ················································ 375
15.3.2 排石 ························································ 377
15.3.3 珍珠與蛋面寶石 ···································· 380
15.4 珠寶工具····················································· 381
15.4.1 戒指設計 ················································ 382
15.4.2 寶石鑲腳設置 ········································ 386
15.4.3 鏈、掛鉤和吊墜 ···································· 394
15.5 珠寶設計實戰(zhàn)案例····································· 399
15.5.1 綠寶石群鑲鉆戒設計 ···························· 399
15.5.2 三葉草墜飾設計 ···································· 403
第 16 章 Rhino 初級渲染
16.1 Rhino渲染概述··········································· 406
16.1.1 渲染類型 ················································ 406
16.1.2 渲染前的準備 ········································ 406
16.1.3 Rhino 渲染工具 ····································· 407
16.1.4 渲染設置 ················································ 407
16.2 顯示模式····················································· 408
16.3 材質與顏色················································· 409
16.3.1 賦予材質的方式 ···································· 410
16.3.2 賦予物件材質 ········································ 413
16.3.3 編輯材質 ················································ 415
16.3.4 匹配材質屬性 ········································ 417
16.3.5 設定渲染顏色 ········································ 417
16.4 賦予渲染物件············································· 418
16.4.1 賦予渲染圓角 ········································ 418
16.4.2 賦予渲染圓管 ········································ 419
_x00E_16.4.3 賦予裝飾線 ············································ 420
目 錄
16.4.4 賦予置換貼圖 ········································ 421
16.5 貼圖與印花················································· 422
16.5.1 通過【切換貼圖面板】貼圖 ················ 422
16.5.2 貼圖軸 ···················································· 423
16.5.3 程序貼圖(印花) ································ 428
16.6 環(huán)境與地板················································· 430
16.6.1 環(huán)境 ························································ 430
16.6.2 地板 ························································ 431
16.7 光源····························································· 431
16.7.1 燈光類型 ················································ 431
16.7.2 編輯燈光 ················································ 434
16.7.3 天光和太陽光 ········································ 436
16.8 實戰(zhàn)案例——可口可樂瓶模型渲染········· 437
16.9 課后練習····················································· 441
第 17 章 KeyShot 高級渲染
17.1 KeyShot渲染器簡介··································· 442
17.2 KeyShot 7軟件安裝···································· 443
17.3 KeyShot 7工作界面···································· 445
17.3.1 窗口管理 ················································ 445
17.3.2 視圖控制 ················································ 447
17.4 材質庫························································· 448
17.4.1 賦予材質 ················································ 448
17.4.2 編輯材質 ················································ 449
17.4.3 自定義材質庫········································· 450
17.5 顏色庫························································· 452
17.6 燈光····························································· 452
17.6.1 利用光材質作為光源 ···························· 452
17.6.2 編輯光源材質 ········································ 454
17.7 環(huán)境庫························································· 454
17.8 背景庫和紋理庫········································· 455
17.9 渲染····························································· 455
17.9.1 【輸出】類別 ········································ 456
17.9.2 【選項】類別 ········································ 457
17.10 產品模型渲染實戰(zhàn)案例··························· 458
17.10.1 耳機模型渲染 ······································ 458
17.10.2 腕表模型渲染 ······································ 463
第 18 章 渲染巨匠 V-Ray for Rhino
18.1 V-Ray for Rhino 6.0渲染器簡介 ················ 471
18.1.1 V-Ray for Rhino 6.0 頂渲中文版安裝 ······ 471
18.1.2 調出【V-Ray 大工具欄】標簽 ············· 472
18.1.3 V-Ray 資源編輯器 ································· 473
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VII
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_x00C_18.2 布置渲染場景············································· 474
18.3 光源、反光板與攝像機····························· 474
18.3.1 光源的布置要求 ···································· 475
18.3.2 設置 V-Ray 環(huán)境光 ································ 475
18.3.3 布置 V-Ray 主要光源 ···························· 476
18.3.4 設置攝像機 ············································ 480
18.4 V-Ray材質與貼圖 ······································ 481
18.4.1 材質的應用 ············································ 481
18.4.2 V-Ray 材質的賦予 ································· 483
18.4.3 材質編輯器 ············································ 485
18.4.4 【V-Ray 雙向反射分布 BRDF】設置···· 485
18.4.5 【材質選項】設置 ································ 490
18.4.6 【紋理貼圖】設置 ································ 490
18.5 V-Ray渲染器設置 ······································ 491
18.5.1 【渲染器】卷展欄 ································ 492
18.5.2 【相機】卷展欄 ···································· 492
18.5.3 【光線追蹤】卷展欄 ···························· 495
18.5.4 【全局照明】卷展欄 ···························· 496
18.5.5 【焦散】卷展欄 ···································· 498
Rhino 6.0
18.5.6 【渲染元素(通道圖)】卷展欄 ········ 499
18.6 實戰(zhàn)案例——學習用品模型渲染············· 499
完全實戰(zhàn) 技術手冊
18.6.1 布置光源 ················································ 500
18.6.2 賦予材質 ················································ 501
第 19 章 用 Rhino 制作電子產品模型
19.1 制作電吉他模型········································· 507
19.1.1 創(chuàng)建主體曲面 ········································ 507
19.1.2 添加琴身細節(jié) ········································ 513
19.1.3 添加琴弦細節(jié) ········································ 521
19.1.4 添加琴頭細節(jié) ········································ 523
19.2 制作電動剃須刀模型································· 525
19.2.1 導入背景圖片 ········································ 526
19.2.2 創(chuàng)建剃須刀手柄曲面 ···························· 527
19.2.3 創(chuàng)建剃須刀頭部曲面 ···························· 533
19.2.4 添加刀頭細節(jié) ········································ 538
19.3 制作機器貓模型········································· 541
19.3.1 創(chuàng)建主體曲面 ········································ 541
_x00E_19.3.2 添加上部分細節(jié) ···································· 548
19.3.3 添加下部分細節(jié) ···································· 551
第 20 章 用 Rhino 制作交通工具模型
20.1 制作甲殼蟲汽車外殼模型························· 553
20.1.1 放置背景圖片 ········································ 553
20.1.2 創(chuàng)建車身前后曲面 ································ 555
20.1.3 創(chuàng)建左右側車身曲面 ···························· 558
20.1.4 創(chuàng)建汽車頂面 ········································ 559
20.1.5 創(chuàng)建前后擋風玻璃 ································ 562
20.1.6 創(chuàng)建汽車車窗、車門 ···························· 565
20.1.7 添加汽車前、后部細節(jié) ························ 570
20.2 制作房車模型············································· 579
20.2.1 創(chuàng)建車身部分 ········································ 579
20.2.2 添加汽車正面細節(jié) ································ 587
20.2.3 添加車身細節(jié) ········································ 594
20.2.4 添加汽車背面細節(jié) ································ 596
20.2.5 創(chuàng)建車燈 ················································ 599
20.2.6 創(chuàng)建車輪部分 ········································ 601
20.2.7 用 KeyShot 渲染房車模型 ···················· 605
第 21 章 用 Rhino 制作其他產品模型
21.1 制作iPhone手機模型 ································· 606
21.1.1 導入背景圖片 ········································ 606
21.1.2 創(chuàng)建機身部分 ········································ 607
21.1.3 添加手機正面細節(jié) ································ 613
21.1.4 創(chuàng)建手機耳機插孔、開關 ···················· 617
21.1.5 創(chuàng)建手機底部揚聲器、插孔 ················ 621
21.1.6 添加手機側面細節(jié) ································ 624
21.1.7 創(chuàng)建手機背部 Logo 及其他·················· 626
21.2 制作無人機模型········································· 628
21.2.1 創(chuàng)建無人機主體曲面 ···························· 628
21.2.2 對主體曲面進行分割 ···························· 632
21.2.3 添加尾部細節(jié) ······································· 633
21.2.4 創(chuàng)建無人機機翼 ···································· 637
21.2.5 添加尾部機翼曲面 ································ 639
展開全部
Rhino 6.0完全實戰(zhàn)技術手冊 作者簡介
陳旭,女,藝術設計碩士,畢業(yè)于湖南大學藝術學院。師從國內工業(yè)設計領域的頂尖學者何人可教授。1990年~至今,任教于桂林電子科技大學藝術與設計學院工業(yè)設計系,擁有多年產品設計經驗和教學經驗。